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Druids - Likes and Dislikes?
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<blockquote data-quote="helium3" data-source="post: 3161091" data-attributes="member: 31301"><p>Druids rock. I'm playing a 17th level Druid in my game. </p><p></p><p>Wild-shaping can be broken, but that's generally not the case if you stick to the first MM. Like all the other splat-books, the DM needs to pay attention when a player starts to go outside the core books. There's definitely a book-keeping issue, but it can be countered by taking some extra time between games to stay prepared. Don't play a druid if you aren't willing to produce extra sheets of material to cover your summoned creatures and character in wild-shape form.</p><p></p><p>I think it's a mistake that Druids are being given more direct damage dealing spells. Druids do well as battle-field control characters with a more limited ability to do direct damage. It gives them an interesting roll to play that other classes are usually too busy doing other things to fill.</p><p></p><p>I also think a house rule that a character can't have more than one instance of a summoning spell in effect at one time is a good idea.</p></blockquote><p></p>
[QUOTE="helium3, post: 3161091, member: 31301"] Druids rock. I'm playing a 17th level Druid in my game. Wild-shaping can be broken, but that's generally not the case if you stick to the first MM. Like all the other splat-books, the DM needs to pay attention when a player starts to go outside the core books. There's definitely a book-keeping issue, but it can be countered by taking some extra time between games to stay prepared. Don't play a druid if you aren't willing to produce extra sheets of material to cover your summoned creatures and character in wild-shape form. I think it's a mistake that Druids are being given more direct damage dealing spells. Druids do well as battle-field control characters with a more limited ability to do direct damage. It gives them an interesting roll to play that other classes are usually too busy doing other things to fill. I also think a house rule that a character can't have more than one instance of a summoning spell in effect at one time is a good idea. [/QUOTE]
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