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General Tabletop Discussion
*Pathfinder & Starfinder
Druids, shafted again?
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<blockquote data-quote="Li Shenron" data-source="post: 2890641" data-attributes="member: 1465"><p>The rationale is simply the average member of a certain character concept.</p><p></p><p>Based on the concept chosen to design the druid class, the average "druid apprentice" (level 1) should be proficient in those weapons because that's what typically druids use. Everything else (new proficiencies) must be gained by spending some of your character advancement "credits" (feats in this case).</p><p></p><p>The 3.0 weapons restrictions (and the armors) are also based on a certain concept.</p><p></p><p>If you don't like how a class work, it's 99% of the times because you have a different concept in mind, even if only very slightly different. There's nothing you can do: either ask your DM (or allow your player) for a modification of the class, or try to see if you can work to fit concept better with additional material, or forget about your concept.</p><p></p><p>So for example if you don't like the weapons/armors restrictions because in your setting druids have no such ethos, there is no problem in removing them outright [maybe, if you assume that they also contributed to the class' balance, you might prefer to replace them with alternative restrictions].</p><p></p><p>If you want druids (or a group of druids) in your setting to be by default adept at using the longspear, change the class proficiency to all druids (or to those of that group). Double-check for balance if you think the modification needs a compensation.</p><p></p><p>You may also allow the customization on a character basis. Just be sure that the compensation is appropriate.</p><p></p><p>But there is not much about complaining with the original character concept behind a class. It was chosen to be that way, it could have been chosen to be different, but someone else would always have thought that the different version needed adjustments.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2890641, member: 1465"] The rationale is simply the average member of a certain character concept. Based on the concept chosen to design the druid class, the average "druid apprentice" (level 1) should be proficient in those weapons because that's what typically druids use. Everything else (new proficiencies) must be gained by spending some of your character advancement "credits" (feats in this case). The 3.0 weapons restrictions (and the armors) are also based on a certain concept. If you don't like how a class work, it's 99% of the times because you have a different concept in mind, even if only very slightly different. There's nothing you can do: either ask your DM (or allow your player) for a modification of the class, or try to see if you can work to fit concept better with additional material, or forget about your concept. So for example if you don't like the weapons/armors restrictions because in your setting druids have no such ethos, there is no problem in removing them outright [maybe, if you assume that they also contributed to the class' balance, you might prefer to replace them with alternative restrictions]. If you want druids (or a group of druids) in your setting to be by default adept at using the longspear, change the class proficiency to all druids (or to those of that group). Double-check for balance if you think the modification needs a compensation. You may also allow the customization on a character basis. Just be sure that the compensation is appropriate. But there is not much about complaining with the original character concept behind a class. It was chosen to be that way, it could have been chosen to be different, but someone else would always have thought that the different version needed adjustments. [/QUOTE]
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Druids, shafted again?
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