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*Pathfinder & Starfinder
Druids too powerful?
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<blockquote data-quote="kigmatzomat" data-source="post: 1149512" data-attributes="member: 9254"><p>Remember, a single 17th level character is equivalent to a group of 13th level characters. In theory then, the CR13 golem ought to be defeatable by any given party member. </p><p></p><p></p><p></p><p>Horse pucky. The casters couldn't cast spells on it directly. Use the environment; rock to mud, stoneshapes, Walls of Iron/Stone, collapsing the ceiling on it or just flying/teleporting/ wraithforming past it. Challenge defeated. Or they could use the same tactic as the druid and Summon something big to deal with it. I'm fond of Telekinesis based attacks and using Shrink Item-ed Walls of Iron dropped from altitude. DR doesn't matter much if you inflict 30D6 kinetic damage and then bury the beasty under five tons of iron. </p><p></p><p></p><p></p><p>Both these guys have plenty of buffs available if they're determined to mix it up with an animated tank. Where's the Divine Sacrifice, (Lesser)Aspect of the Diety, Divine Favor, Righteous Might and the like? And if your attacks do diddly, throw caution to the wind and powerattack for 10+ points. Flank the golem and the paladin has at least a 50/50 shot with his first attack. It might take 10 rounds, but they could do it. </p><p></p><p>All in all, I'd say the other players simply screwed around waiting for someone else to bother getting rid of the nuisance.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1149512, member: 9254"] Remember, a single 17th level character is equivalent to a group of 13th level characters. In theory then, the CR13 golem ought to be defeatable by any given party member. Horse pucky. The casters couldn't cast spells on it directly. Use the environment; rock to mud, stoneshapes, Walls of Iron/Stone, collapsing the ceiling on it or just flying/teleporting/ wraithforming past it. Challenge defeated. Or they could use the same tactic as the druid and Summon something big to deal with it. I'm fond of Telekinesis based attacks and using Shrink Item-ed Walls of Iron dropped from altitude. DR doesn't matter much if you inflict 30D6 kinetic damage and then bury the beasty under five tons of iron. Both these guys have plenty of buffs available if they're determined to mix it up with an animated tank. Where's the Divine Sacrifice, (Lesser)Aspect of the Diety, Divine Favor, Righteous Might and the like? And if your attacks do diddly, throw caution to the wind and powerattack for 10+ points. Flank the golem and the paladin has at least a 50/50 shot with his first attack. It might take 10 rounds, but they could do it. All in all, I'd say the other players simply screwed around waiting for someone else to bother getting rid of the nuisance. [/QUOTE]
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