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*Pathfinder & Starfinder
Druid's Venom Immunity
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<blockquote data-quote="Empirate" data-source="post: 5740677" data-attributes="member: 78958"><p>I don't think your "argument" holds even a millilitre of water. What's so hard to get about "At 9th level, a druid gains immunity to all poisons"? You're trying to prove something ex negativo, which simply will not work.</p><p></p><p>"Poison effects are <strong>almost always</strong> extraordinary" doesn't say anything about the nature of general poison immunity and the question whether that works vs. magical poisons. Extraordinary abilities being nonmagical has no bearing at all on the discussion at hand.</p><p></p><p>If some rule <strong>is </strong>stating that it applies to all cases, but is <strong>not </strong>stating that it does <strong>not </strong>encompass a specific case... then it still applies to all cases, including any given specific ones you may come to think of.</p><p></p><p>Also, to further discredit proof ex negativo:</p><p>Heroe's Feast states that "Every creature partaking of the feast ...becomes immune to poison for 12 hours".</p><p>Monk's Diamond Body class feature says: "At 11th level, a monk gains immunity to poisons of all kinds".</p><p>Neutralize Poison says "The creature is immune to any poison it is exposed to during the duration of the spell".</p><p>The Periapt of Proof Against Poison description states "The wearer is immune to poison<a href="http://www.d20srd.org/srd/specialAbilities.htm#poison" target="_blank">http://www.d20srd.org/srd/specialAbilities.htm#poison</a>, although poisons still active when the periapt is first donned still run their course".</p><p>Constructs gain "Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects".</p><p>Demons gain blanket "Immunity to electricity and poison".</p><p></p><p>Does anybody honestly think any of these bits of rules text should first differentiate between natural, manufactured, and magical poisons, before going on to say <strong>they're all treated the same anyway</strong>? Or does anybody believe that Constructs are vulnerable to magical poisons, since the rule doesn't explicitly state they are immune to that <strong>as well as</strong> to all other kinds of poison?</p><p></p><p></p><p>Bottom line: "all poisons" means friggin' <strong>ALL </strong>poisons. Period.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5740677, member: 78958"] I don't think your "argument" holds even a millilitre of water. What's so hard to get about "At 9th level, a druid gains immunity to all poisons"? You're trying to prove something ex negativo, which simply will not work. "Poison effects are [B]almost always[/B] extraordinary" doesn't say anything about the nature of general poison immunity and the question whether that works vs. magical poisons. Extraordinary abilities being nonmagical has no bearing at all on the discussion at hand. If some rule [B]is [/B]stating that it applies to all cases, but is [B]not [/B]stating that it does [B]not [/B]encompass a specific case... then it still applies to all cases, including any given specific ones you may come to think of. Also, to further discredit proof ex negativo: Heroe's Feast states that "Every creature partaking of the feast ...becomes immune to poison for 12 hours". Monk's Diamond Body class feature says: "At 11th level, a monk gains immunity to poisons of all kinds". Neutralize Poison says "The creature is immune to any poison it is exposed to during the duration of the spell". The Periapt of Proof Against Poison description states "The wearer is immune to poison[URL="http://www.d20srd.org/srd/specialAbilities.htm#poison"][/URL], although poisons still active when the periapt is first donned still run their course". Constructs gain "Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects". Demons gain blanket "Immunity to electricity and poison". Does anybody honestly think any of these bits of rules text should first differentiate between natural, manufactured, and magical poisons, before going on to say [B]they're all treated the same anyway[/B]? Or does anybody believe that Constructs are vulnerable to magical poisons, since the rule doesn't explicitly state they are immune to that [B]as well as[/B] to all other kinds of poison? Bottom line: "all poisons" means friggin' [B]ALL [/B]poisons. Period. [/QUOTE]
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