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Druid's Venom Immunity
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5740913" data-attributes="member: 35909"><p>You're right, saying even supernatural/magical diseases is not necessary, it's extra text they could have left out and the meaning would've been the same. That doesn't mean that all ceases meaning all. It's just extraneous information. And again, they put up that magical/nonmagical divide for diseases. There is no such thing for poisons.</p><p></p><p></p><p></p><p>I don't even know what you're saying here.</p><p> </p><p></p><p></p><p>The SRD does have magical poisons, though. Even if you don't count creation spells that merely create poison which does not allow SR (Cloudkill, the Poison spell, etc...) and thus is not really "magical," there still is magical poison in the SRD. The Prismatic spells' (spray, wall, sphere) green layer is a magical poison effect, it does allow SR. If they wanted to divide magical and nonmagical poisons, they would have done so right in core, because core does in fact have magical poisons.</p><p></p><p></p><p></p><p>That's because it's still a living creature and the only reason listed poisons have no effect on it is due to its different biology, so hypothetically specially made poisons could be made to affect it.</p><p>But I don't even have to explain the hows or whys. Ooze says poisons could be made to harm it, druid and monk do not say that. That's...all you really need to close that case.</p><p></p><p></p><p></p><p>See above. There are magical poisons, and the rules use extraneous text all the time. Being redundant doesn't make a rule contradict itself.</p><p></p><p></p><p></p><p>DM can choose to nerf any class feature if he wants. And then the player can leave the game when he gets sick of dealing with the heavy handed bs.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5740913, member: 35909"] You're right, saying even supernatural/magical diseases is not necessary, it's extra text they could have left out and the meaning would've been the same. That doesn't mean that all ceases meaning all. It's just extraneous information. And again, they put up that magical/nonmagical divide for diseases. There is no such thing for poisons. I don't even know what you're saying here. The SRD does have magical poisons, though. Even if you don't count creation spells that merely create poison which does not allow SR (Cloudkill, the Poison spell, etc...) and thus is not really "magical," there still is magical poison in the SRD. The Prismatic spells' (spray, wall, sphere) green layer is a magical poison effect, it does allow SR. If they wanted to divide magical and nonmagical poisons, they would have done so right in core, because core does in fact have magical poisons. That's because it's still a living creature and the only reason listed poisons have no effect on it is due to its different biology, so hypothetically specially made poisons could be made to affect it. But I don't even have to explain the hows or whys. Ooze says poisons could be made to harm it, druid and monk do not say that. That's...all you really need to close that case. See above. There are magical poisons, and the rules use extraneous text all the time. Being redundant doesn't make a rule contradict itself. DM can choose to nerf any class feature if he wants. And then the player can leave the game when he gets sick of dealing with the heavy handed bs. [/QUOTE]
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