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Druid's Venom Immunity
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<blockquote data-quote="Jackinthegreen" data-source="post: 5741076" data-attributes="member: 6678119"><p>Considering you haven't clearly defined what you believe this situation to be, I'll just state what I think is going on here. I think this is a situation of people going over the semantics of published material when it should be rather obvious what the meaning is. A parallel to that is some discussion I've seen on Power Attack. Some have claimed that while using a two-handed weapon a character trades 2 hit for 1 damage, which is a definite misreading.</p><p></p><p></p><p>Using the exact same phrase in the exact same context conveys the exact same meaning, does it not? The context here is directly tied to the phrase, or more accurately whether that phrase has other phrases that modify it. As you said, the game does not contemplate "special" poisons for constructs. It likewise does not contemplate "special" poisons for undead or elementals. Finally, it doesn't contemplate "special" poisons for druids either.</p><p></p><p></p><p>The rules therein are incomplete in that case. Nowhere in the SRD, DMG, MM, or PHB are there rules for creating poisons that would otherwise work on supposedly immune creatures or targets. There is the Poison spell of course, which is definitely magical.</p><p></p><p>WotC is not consistent, nor consistently redundant. Therefore, it is prudent to treat separate mechanics as separate cases. Diseases and poisons are separate cases and should be treated differently.</p><p></p><p></p><p>As I said above, it is prudent to treat separate things as separate cases. Clearly WotC felt "all" was good enough for poisons but not for diseases.</p><p></p><p> </p><p>If it was strictly based on the text, then the lines "<a href="http://www.d20srd.org/srd/typesSubtypes.htm#oozeType" target="_blank">Oozes</a>, <a href="http://www.d20srd.org/srd/typesSubtypes.htm#plantType" target="_blank">plants</a>, and certain kinds of <a href="http://www.d20srd.org/srd/typesSubtypes.htm#outsiderType" target="_blank">outsiders</a> are also immune to poison, although conceivably special poisons could be concocted specifically to harm them" means that these creatures may not be immune to poisons crafted to work on them. Druids, monks, elementals, undead, and many other creatures do not have such text to modify their immunity to poison. Therefore, that ability is in full effect within the published rules no matter what.</p><p></p><p></p><p>IF it referred to "all the poisons on this list of poisons" then there would be a list. There is none.</p><p></p><p>As to the cafeteria reference, context matters. The implication is of throwing away trash in the cafeteria. There is no implication on whether "immunity to all poisons" means anything different than what those words mean at face value.</p><p></p><p></p><p>Once again I say that separate mechanics are separate cases. It is opinion, but I feel it is a practical and reasonable opinion that separate things should be evaluated on their own merits first, regardless of whether a system is consistent.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 5741076, member: 6678119"] Considering you haven't clearly defined what you believe this situation to be, I'll just state what I think is going on here. I think this is a situation of people going over the semantics of published material when it should be rather obvious what the meaning is. A parallel to that is some discussion I've seen on Power Attack. Some have claimed that while using a two-handed weapon a character trades 2 hit for 1 damage, which is a definite misreading. Using the exact same phrase in the exact same context conveys the exact same meaning, does it not? The context here is directly tied to the phrase, or more accurately whether that phrase has other phrases that modify it. As you said, the game does not contemplate "special" poisons for constructs. It likewise does not contemplate "special" poisons for undead or elementals. Finally, it doesn't contemplate "special" poisons for druids either. The rules therein are incomplete in that case. Nowhere in the SRD, DMG, MM, or PHB are there rules for creating poisons that would otherwise work on supposedly immune creatures or targets. There is the Poison spell of course, which is definitely magical. WotC is not consistent, nor consistently redundant. Therefore, it is prudent to treat separate mechanics as separate cases. Diseases and poisons are separate cases and should be treated differently. As I said above, it is prudent to treat separate things as separate cases. Clearly WotC felt "all" was good enough for poisons but not for diseases. If it was strictly based on the text, then the lines "[URL="http://www.d20srd.org/srd/typesSubtypes.htm#oozeType"]Oozes[/URL], [URL="http://www.d20srd.org/srd/typesSubtypes.htm#plantType"]plants[/URL], and certain kinds of [URL="http://www.d20srd.org/srd/typesSubtypes.htm#outsiderType"]outsiders[/URL] are also immune to poison, although conceivably special poisons could be concocted specifically to harm them" means that these creatures may not be immune to poisons crafted to work on them. Druids, monks, elementals, undead, and many other creatures do not have such text to modify their immunity to poison. Therefore, that ability is in full effect within the published rules no matter what. IF it referred to "all the poisons on this list of poisons" then there would be a list. There is none. As to the cafeteria reference, context matters. The implication is of throwing away trash in the cafeteria. There is no implication on whether "immunity to all poisons" means anything different than what those words mean at face value. Once again I say that separate mechanics are separate cases. It is opinion, but I feel it is a practical and reasonable opinion that separate things should be evaluated on their own merits first, regardless of whether a system is consistent. [/QUOTE]
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