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Druid's Wild Shape House Rules!
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<blockquote data-quote="Quickleaf" data-source="post: 9242702" data-attributes="member: 20323"><p>Some fun ideas!</p><p></p><p>One of the reasons for the Druid Wildshape movement limitations is acting as a limiter on situations where the party could easily become split. It's the "decker" problem from Shadowrun. For example, the 2nd level druid flies up to the top of a barricaded tower and enters a crack in the windows as a songbird. The rest of the party is stuck down below. The party is now split with the weight of the action being carried by the druid player, and the rest of the players getting bored.</p><p></p><p>Is it surmountable? Yes, with skill and practice, a DM can run a split party effectively and keep the spotlight switching.</p><p></p><p>Is it something that the designers should be cautious hard-baking into the rules at earlier levels when new DMs are learning how to DM? Yeah, I think they should be cautious about that.</p><p></p><p>But as a house rule for experienced group? Sure, knock yourself out!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9242702, member: 20323"] Some fun ideas! One of the reasons for the Druid Wildshape movement limitations is acting as a limiter on situations where the party could easily become split. It's the "decker" problem from Shadowrun. For example, the 2nd level druid flies up to the top of a barricaded tower and enters a crack in the windows as a songbird. The rest of the party is stuck down below. The party is now split with the weight of the action being carried by the druid player, and the rest of the players getting bored. Is it surmountable? Yes, with skill and practice, a DM can run a split party effectively and keep the spotlight switching. Is it something that the designers should be cautious hard-baking into the rules at earlier levels when new DMs are learning how to DM? Yeah, I think they should be cautious about that. But as a house rule for experienced group? Sure, knock yourself out! [/QUOTE]
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