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Druid's Wild Shape
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<blockquote data-quote="DEFCON 1" data-source="post: 6509790" data-attributes="member: 7006"><p>I'm curently DMing a game with a Moon Druid (currently 3rd level) that shifts into Dire Wolf, and thus far, yeah... he's been a beast in combat (pun intended). But thus far, it hasn't been an issue because he's the third melee character so they certainly could use the extra meat and damage capability. And the rest of the party has been happy with him, because the protection paladin is taking all the attacks, the champion fighter is doing the heavy damage, and the druid is the one running around the battlefield engaging anyone else not currently in the middle of the fight (thereby allowing the crossbow-wielding rogue and the archery ranger to stay on the fringes taking shots to whichever enemy needs knocking down the most.)</p><p></p><p>Thus, the extra HP the shaped druid has is really useful (because no one is drawing attacks away from him, he has to eat everything), and the damage + knocking prone ability of the dire wolf means he can keep enemies from running up to engage the rogue and ranger. So the fact that the druid has these extra HP and really good damage doesn't bother the party a bit, because his actions are really useful and he's not overlapping anyone else's job.</p><p></p><p>And as far as my side of the table... if I find that the druid does overbalance things on the PC's side... I'll just throw more powerful stuff at them. That's my job. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6509790, member: 7006"] I'm curently DMing a game with a Moon Druid (currently 3rd level) that shifts into Dire Wolf, and thus far, yeah... he's been a beast in combat (pun intended). But thus far, it hasn't been an issue because he's the third melee character so they certainly could use the extra meat and damage capability. And the rest of the party has been happy with him, because the protection paladin is taking all the attacks, the champion fighter is doing the heavy damage, and the druid is the one running around the battlefield engaging anyone else not currently in the middle of the fight (thereby allowing the crossbow-wielding rogue and the archery ranger to stay on the fringes taking shots to whichever enemy needs knocking down the most.) Thus, the extra HP the shaped druid has is really useful (because no one is drawing attacks away from him, he has to eat everything), and the damage + knocking prone ability of the dire wolf means he can keep enemies from running up to engage the rogue and ranger. So the fact that the druid has these extra HP and really good damage doesn't bother the party a bit, because his actions are really useful and he's not overlapping anyone else's job. And as far as my side of the table... if I find that the druid does overbalance things on the PC's side... I'll just throw more powerful stuff at them. That's my job. ;) [/QUOTE]
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