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Druids - wildshape and controlling an animal companion
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<blockquote data-quote="Rel" data-source="post: 1299629" data-attributes="member: 99"><p>I've had someone playing a druid over the entire course of my long running campaign (he's now 10th level). I tend to be fairly generous about interpreting what his AC will and won't do. This is primarily the result of two perceptions I have about their relationship:</p><p></p><p>1) The animal companion is used to being around the Druid 24/7, even while they're not adventuring. The companion is accustomed to having the Druid turn into many other forms and I'm willing to stipulate that the Druid may not always be in human form when they practice various tricks and commands.</p><p></p><p>2) The Druid has a BIG trump card to play in the form of Speak With Animals. Since he can explain things to the AC in ways that a typical trainer could never dream of. He can essentially say, "If I ever move my head in a circle like this...you MUST follow my next commands because your life may be in danger. Even if it means crawling into my reptilian mouth and being dragged under water."</p><p></p><p>That said, I still require Handle Animal rolls when the action seems questionable and we use the "player to the left of you makes the final decision on what your Animal Companion/Familiar/Warhorse would or wouldn't do" rule. One one occasion, the Druid wanted to use the Feathers spell to transform the whole party into birds to escape from pursuing enemies. I ruled that his animal companion (a Dire Moutain Lion) might freak out if he suddenly found himself in another form and the results could be unpredictable. The Druid used Speak With Animals in conjunction with Handle Animal and convinced the companion to give it a try. Nothing bad resulted from it and the Dire Lion got to tranform back to his own body relatively soon, so he is more willing to do the same action in the future.</p></blockquote><p></p>
[QUOTE="Rel, post: 1299629, member: 99"] I've had someone playing a druid over the entire course of my long running campaign (he's now 10th level). I tend to be fairly generous about interpreting what his AC will and won't do. This is primarily the result of two perceptions I have about their relationship: 1) The animal companion is used to being around the Druid 24/7, even while they're not adventuring. The companion is accustomed to having the Druid turn into many other forms and I'm willing to stipulate that the Druid may not always be in human form when they practice various tricks and commands. 2) The Druid has a BIG trump card to play in the form of Speak With Animals. Since he can explain things to the AC in ways that a typical trainer could never dream of. He can essentially say, "If I ever move my head in a circle like this...you MUST follow my next commands because your life may be in danger. Even if it means crawling into my reptilian mouth and being dragged under water." That said, I still require Handle Animal rolls when the action seems questionable and we use the "player to the left of you makes the final decision on what your Animal Companion/Familiar/Warhorse would or wouldn't do" rule. One one occasion, the Druid wanted to use the Feathers spell to transform the whole party into birds to escape from pursuing enemies. I ruled that his animal companion (a Dire Moutain Lion) might freak out if he suddenly found himself in another form and the results could be unpredictable. The Druid used Speak With Animals in conjunction with Handle Animal and convinced the companion to give it a try. Nothing bad resulted from it and the Dire Lion got to tranform back to his own body relatively soon, so he is more willing to do the same action in the future. [/QUOTE]
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