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<blockquote data-quote="Ridley's Cohort" data-source="post: 3595185" data-attributes="member: 545"><p>I like that the Druid class breaks away from the Cleric. Domains are a good start, but just do not go far enough for my tastes. The Druid is a reasonable approximation of what a Cleric of Animal and Nature domains should look like.</p><p></p><p>I think that Wildshaping should be a PrC. It is too much of a headache for a primary class ability of a Core class. (Which is not too say that I believe it is overpowered. But just too annoying ruleswise.)</p><p></p><p>IMO the Cleric and Druid should be reconsituted into a single class with powerful domains. Turning should be a domain ability. Spontaneous casting should be ruled by domain (or supplemented by feats). Weak Wildshaping could be part of a domain as a domain spell with better Wildshaping as part of a PrC. Weapon/armor selection should also be tied more closely to domains. Ditto class skills.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3595185, member: 545"] I like that the Druid class breaks away from the Cleric. Domains are a good start, but just do not go far enough for my tastes. The Druid is a reasonable approximation of what a Cleric of Animal and Nature domains should look like. I think that Wildshaping should be a PrC. It is too much of a headache for a primary class ability of a Core class. (Which is not too say that I believe it is overpowered. But just too annoying ruleswise.) IMO the Cleric and Druid should be reconsituted into a single class with powerful domains. Turning should be a domain ability. Spontaneous casting should be ruled by domain (or supplemented by feats). Weak Wildshaping could be part of a domain as a domain spell with better Wildshaping as part of a PrC. Weapon/armor selection should also be tied more closely to domains. Ditto class skills. [/QUOTE]
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