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<blockquote data-quote="Angerland" data-source="post: 3602180" data-attributes="member: 32518"><p>I am playing my 1st druid as well, I am now 4th level. As I don't have wild shape yet I have been basically buff my animal comapnion and me, throw a utility spell or tow and then jump in to combat so far. I started out with a Riding Dog wearing studded leather armor as my companion and it was a TANK. High AC good attack and damage and a trip attack to boot. Lots of folks go wolf for a combat companion but the fact that a Riding dog wears armor trumps the wolf in my opinion. Seriousl the dog had a 20 AC to start and a 22 when I released him for my Fleshraker Dinosaur in last night's game.</p><p></p><p>Druids don't really need to PrC as they are quite powerful through out 20 levels. As I ma playing a shifter druid in Eberron, I am planning of taking the Moonsinger PrC though, but if in a generic or other setting I would stay Druid.</p><p></p><p>The 1st level spell you will find the most useful is entangle. Honestly it's probably broken as a 1st level spell as long a you adventure in a wilderness setting with plenty of vegetation to use. I would even get a wand of it as even cast at 1st level it lasts for a minute. IT will shut down a group of low level bad guys damn near completly. Other than that I use magic fang quite a bit on myself and animal companion. ( I am a Razor claw shifter so I get some benefir out of it). Shillelagh is great for a buff on your club or staff, lesser vigor from the Spell compendium is another great wand spell, ( Grants fast healing 1 for quite a few rounds), Obscuring mist is very nice...reall ther are a lot of good spells.</p><p></p><p>Skill wise I have maxed out Knowledge Nature, Survival, Animal handling, and Concentration so far....I don't know if I will keep up with all of them. Animal Handling synergizes with your wild empathy checks, Knowledge nature and survial synergize as well, climb swim jump and stuff like that are only useful until you can shape into and animal to do the same things.</p><p></p><p>Ability wise,remeber your physical stats will change as you wild shap in to animals so maybe put priority to the mental/social ones. You have pretty fgood scores anyway so you won't go very wrong regardless. Wisdom/Constitution/Inteligence maybe for top 3?</p><p></p><p>There is a good hand book on the Wizards site that runs down everything you are asking about, I aam having a hard time getting links to work or I would hit you with it.</p></blockquote><p></p>
[QUOTE="Angerland, post: 3602180, member: 32518"] I am playing my 1st druid as well, I am now 4th level. As I don't have wild shape yet I have been basically buff my animal comapnion and me, throw a utility spell or tow and then jump in to combat so far. I started out with a Riding Dog wearing studded leather armor as my companion and it was a TANK. High AC good attack and damage and a trip attack to boot. Lots of folks go wolf for a combat companion but the fact that a Riding dog wears armor trumps the wolf in my opinion. Seriousl the dog had a 20 AC to start and a 22 when I released him for my Fleshraker Dinosaur in last night's game. Druids don't really need to PrC as they are quite powerful through out 20 levels. As I ma playing a shifter druid in Eberron, I am planning of taking the Moonsinger PrC though, but if in a generic or other setting I would stay Druid. The 1st level spell you will find the most useful is entangle. Honestly it's probably broken as a 1st level spell as long a you adventure in a wilderness setting with plenty of vegetation to use. I would even get a wand of it as even cast at 1st level it lasts for a minute. IT will shut down a group of low level bad guys damn near completly. Other than that I use magic fang quite a bit on myself and animal companion. ( I am a Razor claw shifter so I get some benefir out of it). Shillelagh is great for a buff on your club or staff, lesser vigor from the Spell compendium is another great wand spell, ( Grants fast healing 1 for quite a few rounds), Obscuring mist is very nice...reall ther are a lot of good spells. Skill wise I have maxed out Knowledge Nature, Survival, Animal handling, and Concentration so far....I don't know if I will keep up with all of them. Animal Handling synergizes with your wild empathy checks, Knowledge nature and survial synergize as well, climb swim jump and stuff like that are only useful until you can shape into and animal to do the same things. Ability wise,remeber your physical stats will change as you wild shap in to animals so maybe put priority to the mental/social ones. You have pretty fgood scores anyway so you won't go very wrong regardless. Wisdom/Constitution/Inteligence maybe for top 3? There is a good hand book on the Wizards site that runs down everything you are asking about, I aam having a hard time getting links to work or I would hit you with it. [/QUOTE]
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