Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Druids
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 428550" data-attributes="member: 4720"><p>I'm a bit of a late-comer, but I'd like to address an issue from earlier. I'll get to alignments in a moment...</p><p></p><p>Cultivated areas are NOT a viable ecosystem, therefore they are NOT part of nature in the traditional sense. So destroying a forest(nature) to plant crops(not nature) would be a bad thing to a D&D druid (and probably to a "real" one as well, to a point).</p><p> </p><p>Modern environmentalism has <em>nothing</em> to do with druids. As far as I've been able to piece together from a LOT of reading on the subject, Druids, like most Native Americans, were aware of the symbiotic relationships going on all around them. They showed respect for the animals and plants that were used to sustain human life. Also like Native Americans, the Celts had a low-impact lifestyle until Christianity arrived. Emphasis on low-yield crops, gathering, and hunting. Often, mixed crops were planted in the same area. This helps prevent soil depletion, though I doubt the Celts knew that, <em>per se</em>. They had significantly less cultivation in general than city-bound civilizations. At any rate, large scale agriculture is only necessary once you start to encourage clustering of people into large populations. The Celts did not. They tended to be spread out over large areas, as was necessary for their low-impact lifestyle.</p><p></p><p>Ultimately, my impression is that druids would encourage small communities, small population, and sustainable, small-scale agriculture. Really, they were protectors of the Celtic people and way of life, not the protectors of nature they were made out to be. Of course, unlike the people who did the writing (Romans & Christians), they understood that protecting nature was <em>part</em> of protecting their way of life. And since nature was the abode of "barbarians" and"pagans", labeling the druids as such was convenient.</p><p></p><p>For game flavor reasons, "protector of nature" is probably better than "holy man of the Celtic people" though.</p><p></p><p>If you accept the D&D assertion that nature is Neutral by default, then I can't argue with Nightfall. Those are the "acceptable" alignments.</p><p></p><p>Personally, I always felt that druids were definitively Good, as they give of themselves to protect a lifestyle (which benefits their people) and nature (which ultimately benefits all creatures). An evil druid is a contradiction in terms, IMO. I always thought of them as Pragmatic Good. They take the long view of protecting the support system for life. Their goal is safeguarding all life, and they are Natural Selection in action, culling the weak and aberrant from nature, and reigning in those who would do lasting harm to the ecosystem (whether they fully understand the concept of an "ecosystem" or not).</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 428550, member: 4720"] I'm a bit of a late-comer, but I'd like to address an issue from earlier. I'll get to alignments in a moment... Cultivated areas are NOT a viable ecosystem, therefore they are NOT part of nature in the traditional sense. So destroying a forest(nature) to plant crops(not nature) would be a bad thing to a D&D druid (and probably to a "real" one as well, to a point). Modern environmentalism has [i]nothing[/i] to do with druids. As far as I've been able to piece together from a LOT of reading on the subject, Druids, like most Native Americans, were aware of the symbiotic relationships going on all around them. They showed respect for the animals and plants that were used to sustain human life. Also like Native Americans, the Celts had a low-impact lifestyle until Christianity arrived. Emphasis on low-yield crops, gathering, and hunting. Often, mixed crops were planted in the same area. This helps prevent soil depletion, though I doubt the Celts knew that, [i]per se[/i]. They had significantly less cultivation in general than city-bound civilizations. At any rate, large scale agriculture is only necessary once you start to encourage clustering of people into large populations. The Celts did not. They tended to be spread out over large areas, as was necessary for their low-impact lifestyle. Ultimately, my impression is that druids would encourage small communities, small population, and sustainable, small-scale agriculture. Really, they were protectors of the Celtic people and way of life, not the protectors of nature they were made out to be. Of course, unlike the people who did the writing (Romans & Christians), they understood that protecting nature was [i]part[/i] of protecting their way of life. And since nature was the abode of "barbarians" and"pagans", labeling the druids as such was convenient. For game flavor reasons, "protector of nature" is probably better than "holy man of the Celtic people" though. If you accept the D&D assertion that nature is Neutral by default, then I can't argue with Nightfall. Those are the "acceptable" alignments. Personally, I always felt that druids were definitively Good, as they give of themselves to protect a lifestyle (which benefits their people) and nature (which ultimately benefits all creatures). An evil druid is a contradiction in terms, IMO. I always thought of them as Pragmatic Good. They take the long view of protecting the support system for life. Their goal is safeguarding all life, and they are Natural Selection in action, culling the weak and aberrant from nature, and reigning in those who would do lasting harm to the ecosystem (whether they fully understand the concept of an "ecosystem" or not). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Druids
Top