BeerSkunk
First Post
Hola,
I'm still plodding along with my development of DSForgeworks. It's a free D&D character and campaign management program for Windows.
I've posted some rather sizeable updates recently, and I would love to get some feedback from people on what they do or don't like about it. The data in the database hasn't been updated for 3.5 yet due to the fact that the program is still in testing.
You can create new characters, modify them, and print them. You can also modify the campaign settings now, as well as add new weapons, armor, and even your own custom modifiers. If you wanted, you could create a modifier that took the character's CON bonus and added it to their character level. So, a 1st level character with a 16 constitution would be considered a 4th level character (1 level + 3 con bonus = 4). That's just an example to try and show just how flexible the custom modifiers can be.
The program is by no means complete, but it is fairly robust at this stage. 95% of the framework is complete, and I'm now busily adding all of the UI elements to actually bring it all together into a useful tool.
Thanks in advance to anyone who gives it a shot, and even greater thanks to people who send me some feedback. =)
http://www.digitalsloth.com/D20
I'm still plodding along with my development of DSForgeworks. It's a free D&D character and campaign management program for Windows.
I've posted some rather sizeable updates recently, and I would love to get some feedback from people on what they do or don't like about it. The data in the database hasn't been updated for 3.5 yet due to the fact that the program is still in testing.
You can create new characters, modify them, and print them. You can also modify the campaign settings now, as well as add new weapons, armor, and even your own custom modifiers. If you wanted, you could create a modifier that took the character's CON bonus and added it to their character level. So, a 1st level character with a 16 constitution would be considered a 4th level character (1 level + 3 con bonus = 4). That's just an example to try and show just how flexible the custom modifiers can be.
The program is by no means complete, but it is fairly robust at this stage. 95% of the framework is complete, and I'm now busily adding all of the UI elements to actually bring it all together into a useful tool.
Thanks in advance to anyone who gives it a shot, and even greater thanks to people who send me some feedback. =)
http://www.digitalsloth.com/D20