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DTRPG Says 'Don't criticize us or we'll ban you'
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<blockquote data-quote="Alzrius" data-source="post: 8678680" data-attributes="member: 8461"><p>They're self-evidently not a monopoly, but I do think that they have monopoly <a href="https://www.economicsonline.co.uk/market_failures/monopoly_power.html/" target="_blank"><em>power</em></a>, which isn't the same thing. You don't need to control 100% of a particular market in order to have the ability to regulate (even if only partially) who has access to that particular market.</p><p></p><p>Now, I don't have any hard-and-fast numbers on this, so I can certainly understand skepticism. But every time I've talked to publishers, they've <a href="https://www.enworld.org/threads/how-much-of-the-pay-for-download-tabletop-rpg-market-share-does-drivethrurpg-have.679824/post-8261996" target="_blank">indicated</a> that DriveThruRPG is by far the largest player where online storefronts for downloadable RPG products are concerned (though, as noted in that link, Kickstarter is by far the larger generator of money, but they aren't a storefront per se in terms of being able to browse a set of wares and buy them at will). Being kicked off of their storefront makes it incredibly difficult for many, if not most, publishers to reach potential customers, and as such I'm of the belief that it is germane to this discussion.</p><p></p><p>I know that I'm not responding to a lot of additional points that you made, but that's because I feel that the above goes to the heart of this particular area of concern. A business entity does not need to control 100% of a market in order to have the impact, or at least the near-impact, of a monopoly. Strictly speaking, anyone can always set up their own venue and sell their goods that way, but if that's all we consider, then there are no monopolies at all, which is a distinction that doesn't help insofar as practical applications goes.</p><p></p><p>I think there's a point worth considering here wherein we should question how much a single-person operation, with a limited audience and little money (at least compared to DTRPG) has the ability to "attack" a much larger entity insofar as using "derogatory" language goes (particularly since that particular term, which DTRPG does use in their new conduct guidelines, is ill-defined). I question how much that can be rightfully characterized as "predation" given the sheer disparity in the power dynamics involved.</p><p></p><p>To be clear, I am considering the rights of the company. I just believe that in this case, the rights of the individual(s) who are adversely affected by these new guidelines should win out in the event of a conflict.</p><p></p><p>Just watch out for the magic unicorn mayonnaise.</p><p></p><p>[MEDIA=youtube]gqUHQYJ4fEQ[/MEDIA]</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8678680, member: 8461"] They're self-evidently not a monopoly, but I do think that they have monopoly [URL='https://www.economicsonline.co.uk/market_failures/monopoly_power.html/'][I]power[/I][/URL], which isn't the same thing. You don't need to control 100% of a particular market in order to have the ability to regulate (even if only partially) who has access to that particular market. Now, I don't have any hard-and-fast numbers on this, so I can certainly understand skepticism. But every time I've talked to publishers, they've [URL='https://www.enworld.org/threads/how-much-of-the-pay-for-download-tabletop-rpg-market-share-does-drivethrurpg-have.679824/post-8261996']indicated[/URL] that DriveThruRPG is by far the largest player where online storefronts for downloadable RPG products are concerned (though, as noted in that link, Kickstarter is by far the larger generator of money, but they aren't a storefront per se in terms of being able to browse a set of wares and buy them at will). Being kicked off of their storefront makes it incredibly difficult for many, if not most, publishers to reach potential customers, and as such I'm of the belief that it is germane to this discussion. I know that I'm not responding to a lot of additional points that you made, but that's because I feel that the above goes to the heart of this particular area of concern. A business entity does not need to control 100% of a market in order to have the impact, or at least the near-impact, of a monopoly. Strictly speaking, anyone can always set up their own venue and sell their goods that way, but if that's all we consider, then there are no monopolies at all, which is a distinction that doesn't help insofar as practical applications goes. I think there's a point worth considering here wherein we should question how much a single-person operation, with a limited audience and little money (at least compared to DTRPG) has the ability to "attack" a much larger entity insofar as using "derogatory" language goes (particularly since that particular term, which DTRPG does use in their new conduct guidelines, is ill-defined). I question how much that can be rightfully characterized as "predation" given the sheer disparity in the power dynamics involved. To be clear, I am considering the rights of the company. I just believe that in this case, the rights of the individual(s) who are adversely affected by these new guidelines should win out in the event of a conflict. Just watch out for the magic unicorn mayonnaise. [MEDIA=youtube]gqUHQYJ4fEQ[/MEDIA] [/QUOTE]
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