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DTRPG Says 'Don't criticize us or we'll ban you'
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<blockquote data-quote="Ovinomancer" data-source="post: 8678731" data-attributes="member: 16814"><p>Sure, they can set up such a stall, so long as they get the permit from the town to do so, buy and transport the stall themselves, and spend their labor time manning the stall. All of these costs are rolled into the percentage that the market takes. Also, people coming to the market would have to notice the stall, walk to it, and find it's selling products at a price and desirability that encourages them to do so. So fewer chances to make a sale.</p><p></p><p>Dismissing this toy example as not wanting to engage in hypotheticals is odd, because this is the exact same situations for OBS/DTRPG, I just filed off the numbers and repainted it. If dealing with this hypothetical is harder, that should provide pause for why you believe what you believe about OBS/DTRPG. As I said to [USER=85555]@Bedrockgames[/USER], OBS/DTRPG enable a huge number of marginal products that could not survive without their service. They've increased the total market. You don't get to say that since OBS/DTRPG has enabled your otherwise unviable product that they have to support you because... monopoly? That's not how that works. A product not being viable without the affordable services and advertising of OBS/DTRPG is not an argument that OBS/DTRPG has a duty to continue to support your product regardless of your behavior.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8678731, member: 16814"] Sure, they can set up such a stall, so long as they get the permit from the town to do so, buy and transport the stall themselves, and spend their labor time manning the stall. All of these costs are rolled into the percentage that the market takes. Also, people coming to the market would have to notice the stall, walk to it, and find it's selling products at a price and desirability that encourages them to do so. So fewer chances to make a sale. Dismissing this toy example as not wanting to engage in hypotheticals is odd, because this is the exact same situations for OBS/DTRPG, I just filed off the numbers and repainted it. If dealing with this hypothetical is harder, that should provide pause for why you believe what you believe about OBS/DTRPG. As I said to [USER=85555]@Bedrockgames[/USER], OBS/DTRPG enable a huge number of marginal products that could not survive without their service. They've increased the total market. You don't get to say that since OBS/DTRPG has enabled your otherwise unviable product that they have to support you because... monopoly? That's not how that works. A product not being viable without the affordable services and advertising of OBS/DTRPG is not an argument that OBS/DTRPG has a duty to continue to support your product regardless of your behavior. [/QUOTE]
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