Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
DTRPG Says 'Don't criticize us or we'll ban you'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 8678822" data-attributes="member: 8461"><p>I disagree. I believe that the farmer's market has only a minor convenience to offer, and has little ability to gatekeep an individual seller from the market. That is not the case with DriveThruRPG.</p><p></p><p>The difference being that if you ignore the farmer's market, you can set up a stall a few feet away for marginal time and trouble and reap near-identical rewards. If you want to set up your own sales website for pay-for-download RPG products, you not only need much greater technical skills, but you'll also be unable to effectively reach most of your customers.</p><p></p><p>DriveThruRPG has created a barrier to entry simply by virtue of its overall success, in other words. By becoming the single largest venue, it has effectively made it more difficult for alternative venues to viably compete, and so discourages publishers to use those other venues, let alone creating new ones. That's far and away more than the farmer's market can do, hence why it's a bad example.</p><p></p><p>That's a distinction without a practical difference. Either way, you need to engage with DriveThruRPG in order to engage with your potential customer pool. By demanding that publishers adhere to certain conduct guidelines, they're effectively leveraging the barriers they've created (whether intentionally or not) to exclude meaningful market access from people whose behaviors they disapprove of.</p><p></p><p>Anti-competitive practices alone are not the hallmark of a monopoly, nor are they the sole indicator of a barrier to entry. DriveThruRPG might not <em>mean</em> to drive other venues out of business, nor discourage new stores from opening up, but the fact of the matter is that they do simply by virtue of being so successful that they've become, for all intents and purposes, the only game in town.</p><p></p><p>When a publisher only gets 5% of their storefront sales from Paizo, and 10% from the OpenGamingStore, and the other 85% is DriveThruRPG, that's an indicator that the latter has monopoly power, and so they've achieved a <em>de facto</em> barrier to entry for publishers who don't meet their conduct guidelines.</p><p></p><p>This is not correct. By this definition, monopolies don't exist, since anyone who could effectively open up a sales venue, no matter how localized or how limits its scope or reach, is always "in competition" with even the largest and most omnipresent corporations. That does not truck with what we can see in the world around us.</p><p></p><p>I believe this is an inaccurate assessment of the market for pay-for-download digital RPG products, which is the market under discussion here. The small publishers for whom most/all of their products fall under that market are adversely affected by DriveThruRPG's decision to leverage the barrier to entry that they have (and they do have it, even if they didn't seek it out) against publishers who don't meet their conduct guidelines.</p><p></p><p>When you're the only ladder in town, and you say that only the people who approve of can climb the ladder, then you are effectively acting as the barrier to entry, even if you say that the fence was already there. All the more so when getting over the fence is the only way to reach the market that's beyond it. The fact of the matter is that just because your own success has made you assume greater responsibilities, doesn't mean that you not wanting to have ever assumed them to begin with is a viable reason for ignoring or otherwise shirking them.</p><p></p><p>DriveThruRPG is not what enables a business to exist, they're what enables a business to reach the customer pool that they've managed to corner. In so having cornered it, they've gained the ability to regulate who accesses it. That's a responsibility that they need to manage appropriately, with regard to not gatekeeping those publishers.</p><p></p><p>I disagree. When you get so big that you've managed to be the source of 85% of the market revenue, the analysis is no longer the same.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8678822, member: 8461"] I disagree. I believe that the farmer's market has only a minor convenience to offer, and has little ability to gatekeep an individual seller from the market. That is not the case with DriveThruRPG. The difference being that if you ignore the farmer's market, you can set up a stall a few feet away for marginal time and trouble and reap near-identical rewards. If you want to set up your own sales website for pay-for-download RPG products, you not only need much greater technical skills, but you'll also be unable to effectively reach most of your customers. DriveThruRPG has created a barrier to entry simply by virtue of its overall success, in other words. By becoming the single largest venue, it has effectively made it more difficult for alternative venues to viably compete, and so discourages publishers to use those other venues, let alone creating new ones. That's far and away more than the farmer's market can do, hence why it's a bad example. That's a distinction without a practical difference. Either way, you need to engage with DriveThruRPG in order to engage with your potential customer pool. By demanding that publishers adhere to certain conduct guidelines, they're effectively leveraging the barriers they've created (whether intentionally or not) to exclude meaningful market access from people whose behaviors they disapprove of. Anti-competitive practices alone are not the hallmark of a monopoly, nor are they the sole indicator of a barrier to entry. DriveThruRPG might not [I]mean[/I] to drive other venues out of business, nor discourage new stores from opening up, but the fact of the matter is that they do simply by virtue of being so successful that they've become, for all intents and purposes, the only game in town. When a publisher only gets 5% of their storefront sales from Paizo, and 10% from the OpenGamingStore, and the other 85% is DriveThruRPG, that's an indicator that the latter has monopoly power, and so they've achieved a [I]de facto[/I] barrier to entry for publishers who don't meet their conduct guidelines. This is not correct. By this definition, monopolies don't exist, since anyone who could effectively open up a sales venue, no matter how localized or how limits its scope or reach, is always "in competition" with even the largest and most omnipresent corporations. That does not truck with what we can see in the world around us. I believe this is an inaccurate assessment of the market for pay-for-download digital RPG products, which is the market under discussion here. The small publishers for whom most/all of their products fall under that market are adversely affected by DriveThruRPG's decision to leverage the barrier to entry that they have (and they do have it, even if they didn't seek it out) against publishers who don't meet their conduct guidelines. When you're the only ladder in town, and you say that only the people who approve of can climb the ladder, then you are effectively acting as the barrier to entry, even if you say that the fence was already there. All the more so when getting over the fence is the only way to reach the market that's beyond it. The fact of the matter is that just because your own success has made you assume greater responsibilities, doesn't mean that you not wanting to have ever assumed them to begin with is a viable reason for ignoring or otherwise shirking them. DriveThruRPG is not what enables a business to exist, they're what enables a business to reach the customer pool that they've managed to corner. In so having cornered it, they've gained the ability to regulate who accesses it. That's a responsibility that they need to manage appropriately, with regard to not gatekeeping those publishers. I disagree. When you get so big that you've managed to be the source of 85% of the market revenue, the analysis is no longer the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DTRPG Says 'Don't criticize us or we'll ban you'
Top