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DTRPG Says 'Don't criticize us or we'll ban you'
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<blockquote data-quote="Alzrius" data-source="post: 8679942" data-attributes="member: 8461"><p>Again, that's true if you look at where the bulk of the money comes from, but that's comparing short-term preorders (which is what Kickstarter offers) to pay-for-download of "in-stock" digital products. I have no doubt that you made most of your money for <em>Level Up</em> off of Kickstarter when you were producing it; but if I wanted to buy it off of Kickstarter right now, could I? Not to mention that most publishers can't, and don't, use Kickstarter for the majority of their products (not even close, really), and so Kickstarter isn't a factor for them the way DTRPG is.</p><p></p><p>Kickstarter isn't a storefront, in other words, which is what's being discussed in this thread. You can say that cuts out most of the money involved, and that's not wrong, but that's a different revenue stream (i.e. preorders versus immediate retail fulfillment).</p><p></p><p>I think it's important to reiterate that the market that's being discussed here is with regard to perpetual retail sale, rather than a limited period of preorders. You don't shop for stuff on Kickstarter the way you do on DTRPG, Amazon, Paizo, etc., and the degree to which Kickstarter necessarily competes with those venues is arguable.</p><p></p><p>That said, I'm glad there's someone else agreeing that companies with a large degree of power over a market assume an obligation to act beyond what's best for them.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8679942, member: 8461"] Again, that's true if you look at where the bulk of the money comes from, but that's comparing short-term preorders (which is what Kickstarter offers) to pay-for-download of "in-stock" digital products. I have no doubt that you made most of your money for [I]Level Up[/I] off of Kickstarter when you were producing it; but if I wanted to buy it off of Kickstarter right now, could I? Not to mention that most publishers can't, and don't, use Kickstarter for the majority of their products (not even close, really), and so Kickstarter isn't a factor for them the way DTRPG is. Kickstarter isn't a storefront, in other words, which is what's being discussed in this thread. You can say that cuts out most of the money involved, and that's not wrong, but that's a different revenue stream (i.e. preorders versus immediate retail fulfillment). I think it's important to reiterate that the market that's being discussed here is with regard to perpetual retail sale, rather than a limited period of preorders. You don't shop for stuff on Kickstarter the way you do on DTRPG, Amazon, Paizo, etc., and the degree to which Kickstarter necessarily competes with those venues is arguable. That said, I'm glad there's someone else agreeing that companies with a large degree of power over a market assume an obligation to act beyond what's best for them. [/QUOTE]
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