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DTRPG Says 'Don't criticize us or we'll ban you'
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8680647"><p>Just something to consider here (and I this isn't so much about monopolies and OBS but just making sure people have a clear sense of what is viable should they want to get into RPG publishing): very few people have Matt Colville's natural charisma on camera, his reach and audience, and success on a platform like youtube. Those are certainly things people do have, but those are some of the major reasons he can operate with his own store front (if I recall he essentially already had built up a potential customer base with his channel). And kudos to him. He is very talented and insightful. But if you just leap into publishing like that, and all you have is some initial funding and maybe a youtube channel, that isn't an outcome most people should expect. For most people having that kind of reach and audience on youtube or a blog is going to be hard to reach and maintain. The marketing side is probably the hardest part of RPG publishing after design itself.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8680647"] Just something to consider here (and I this isn't so much about monopolies and OBS but just making sure people have a clear sense of what is viable should they want to get into RPG publishing): very few people have Matt Colville's natural charisma on camera, his reach and audience, and success on a platform like youtube. Those are certainly things people do have, but those are some of the major reasons he can operate with his own store front (if I recall he essentially already had built up a potential customer base with his channel). And kudos to him. He is very talented and insightful. But if you just leap into publishing like that, and all you have is some initial funding and maybe a youtube channel, that isn't an outcome most people should expect. For most people having that kind of reach and audience on youtube or a blog is going to be hard to reach and maintain. The marketing side is probably the hardest part of RPG publishing after design itself. [/QUOTE]
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