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General Tabletop Discussion
*Pathfinder & Starfinder
Dual and Multiclass Level cap problems.
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<blockquote data-quote="Kae'Yoss" data-source="post: 412038" data-attributes="member: 4134"><p>The way you describe him, he's a whining baby. If you know people with children (or have some yourself), you'll probably know that it's not good to give in only because they cry. </p><p></p><p>If you give in now, he'll have his +5 Vorpal sword before 5th level.</p><p></p><p>Leave the multiclass system as it is. The 2e system was ridiculously overpowered, but now you'll actually lose something if you multiclass, whereas in 2e you (almost) only gained. But he won't just lose, either: he'll gain things as well.</p><p></p><p>And you're the DM, you can compensate the lack of one or more of the four monster basic food groups (warrior, priest, rogue, arcanist). </p><p>No priest? Healing potions will be quite a bargain, and for other stuff there's always a temple around, with cut-price offers.</p><p>No warrior? The party cleric or rogue will be able to handle the enemies.</p><p>No rogue? There won't be that much traps, and the doors which are locked can be broken by spells or brute force, or the key is at hand.</p><p>No arcanist? Well, just make sure they enemy won't get out of reach for the melee type, and that they have the proper magic weapon to hit home.</p><p></p><p>If he wants to be versatile, tell him there's a new class concept: the Bard.</p><p></p><p>If he still won't be reasonable, pick him off. He'll either give in to play, or in the worst case, you'll have to find another player (you should anyway, with two players that will be pretty hard anyway!). I'd not let them blackmail you, or you end up with the fool's cap, and with a player able to beat the crap out of Larloch, Mordenkainen, Bigby, Tenser, Agannazzar, Elminster and Raistlin at once. At second level or so.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 412038, member: 4134"] The way you describe him, he's a whining baby. If you know people with children (or have some yourself), you'll probably know that it's not good to give in only because they cry. If you give in now, he'll have his +5 Vorpal sword before 5th level. Leave the multiclass system as it is. The 2e system was ridiculously overpowered, but now you'll actually lose something if you multiclass, whereas in 2e you (almost) only gained. But he won't just lose, either: he'll gain things as well. And you're the DM, you can compensate the lack of one or more of the four monster basic food groups (warrior, priest, rogue, arcanist). No priest? Healing potions will be quite a bargain, and for other stuff there's always a temple around, with cut-price offers. No warrior? The party cleric or rogue will be able to handle the enemies. No rogue? There won't be that much traps, and the doors which are locked can be broken by spells or brute force, or the key is at hand. No arcanist? Well, just make sure they enemy won't get out of reach for the melee type, and that they have the proper magic weapon to hit home. If he wants to be versatile, tell him there's a new class concept: the Bard. If he still won't be reasonable, pick him off. He'll either give in to play, or in the worst case, you'll have to find another player (you should anyway, with two players that will be pretty hard anyway!). I'd not let them blackmail you, or you end up with the fool's cap, and with a player able to beat the crap out of Larloch, Mordenkainen, Bigby, Tenser, Agannazzar, Elminster and Raistlin at once. At second level or so. [/QUOTE]
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Dual and Multiclass Level cap problems.
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