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Dual Classed Characters
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<blockquote data-quote="Nine Hands" data-source="post: 4366308" data-attributes="member: 4919"><p>As part of an experiment, I was fiddling with the idea of allowing old school multiclassed characters.</p><p></p><p>Basically, you pick two classes, take some of the class abilities of each and combine them together into a new "single" class. You pick powers from either class and progress as a normal character, with the intention that the character will split his powers mostly evenly.</p><p></p><p>Armor proficiencies are the worst of both classes, weapon proficiencies are the best. </p><p></p><p>Hit Points are an average (rounded down), while Healing Surges Per Day are an average (rounded up). </p><p></p><p>Class features where hand picked for each class and the Bonus to Defense was an amalgamation of each classes saves without any specific ruling on my part.</p><p></p><p>The design intent is to allow for dual classed characters but keep them from overshadowing a single classed character. The first thing I noticed was that two classes of the same role "felt" wrong. I could see Ranger/Rogue or Warlock/Rogue being a bit overpowering, so I skipped those. Secondly, I wanted an real old school feel for this, which I think I achieved.</p><p></p><p>Any constructive feedback is greatly appreciated.</p><p></p><p></p><p></p><p></p><p></p><p><strong>Cleric/Fighter (Divine Leader/Martial Defender)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather, hide, chainmail</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Implement: Holy symbol</p><p>Bonus to Defense: +1 Fortitude, +1 Will</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha)</p><p></p><p>Class Features: Channel Divinity, Healing Word, Combat Challenge, Fighter Weapon Talent</p><p></p><p></p><p><strong>Cleric/Paladin (Divine Leader/Divine Defender)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather, hide, chainmail</p><p>Weapon Proficiencies: Simple melee, martial melee, simple ranged</p><p>Implement: Holy symbol</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 9 + Constitution score</p><p></p><p>Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)</p><p></p><p>Class Features: Channel Divinity (both classes), Healer’s Lore, Lay on Hands</p><p></p><p></p><p><strong>Cleric/Ranger (Divine Leader/Martial Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather, hide</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Implement: Holy symbol</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: Religion and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha)</p><p></p><p>Class Features: Channel Divinity, Healing Word, Fighting Style, Hunter’s Quarry</p><p></p><p></p><p><strong>Cleric/Rogue (Divine Leader/Martial Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee, simple ranged, shuriken</p><p>Implement: Holy symbol</p><p>Bonus to Defense: +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: Religion, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Arcane (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Channel Divinity, Healing Word, Sneak Attack, Rogue Tactics</p><p></p><p></p><p><strong>Cleric/Warlock (Divine Leader/Arcane Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee, simple ranged</p><p>Implement: Holy symbol, rods, wands</p><p>Bonus to Defense: +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Channel Divinity, Healing Word, Eldritch Blast, Eldritch Pact, Warlock’s Curse</p><p></p><p> </p><p></p><p><strong>Cleric/Wizard (Divine Leader/Arcane Controller)</strong></p><p></p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Simple melee, simple ranged</p><p>Implement: Holy symbol, orbs, staffs, wands</p><p>Bonus to Defense: +2 Will</p><p></p><p>Hit Points at 1st Level: 11 + Constitution score</p><p>Hit Points per Level Gained: 4</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: Arcana and Religion. From the class skills list below, choose two more trained skills at 1st level.</p><p> Class Skills: Arcane (Int), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Nature (Int), Religion (Int)</p><p></p><p>Class Features: Channel Divinity, Healing Word, Cantrips, Spellbook</p><p></p><p></p><p><strong>Fighter/Ranger (Martial Defender/Martial Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather, hide</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose four more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Streetwise (Cha), Stealth (Dex)</p><p></p><p>Class Features: Combat Challenge, Fighter Weapon Talent, Fighting Style, Hunter’s Quarry</p><p></p><p></p><p><strong>Fighter/Rogue (Martial Defender/Martial Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged, shuriken</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Combat Challenge, Fighter Weapon Talent, Sneak Attack, Rogue Tactics</p><p></p><p></p><p><strong>Fighter/Warlock (Martial Defender/Divine Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Implement: Rods, wands</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: From the class skills list below, choose four trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Combat Challenge, Fighter Weapon Talent, Eldritch Blast, Eldritch Pact, Warlock’s Curse</p><p></p><p></p><p><strong>Fighter/Warlord (Martial Defender/Martial Leader)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather, hide, chainmail; light shield</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Bonus to Defense: +1 Fortitude, +1 Will</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: From the class skills list below, choose four trained skills at 1st level.</p><p> Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Streetwise (Cha)</p><p></p><p>Class Features: Combat Challenge, Fighter Weapon Talent, Commanding Presence, Inspiring Word</p><p></p><p> </p><p></p><p><strong>Fighter/Wizard (Martial Defender/Arcane Controller)</strong></p><p></p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Implement: Orbs, staffs, wands</p><p>Bonus to Defense: +1 Will, +1 Fortitude</p><p></p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int), Streetwise (Cha)</p><p></p><p>Class Features: Combat Challenge, Fighter Weapon Talent, Cantrips, Spellbook</p><p></p><p></p><p><strong>Paladin/Ranger (Divine Defender/Martial Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather, hide</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Implement: Holy symbol</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: Religion and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex)</p><p></p><p>Class Features: Channel Divinity, Lay on Hands, Fighting Style, Hunter’s Quarry</p><p></p><p></p><p><strong>Paladin/Rogue (Divine Defender/Martial Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, shuriken</p><p>Implement: Holy symbol</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: Religion, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Channel Divinity, Lay on Hands, Sneak Attack, Rogue Tactics</p><p></p><p><strong>Paladin/Warlock (Divine Defender/Arcane Striker)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged</p><p>Implement: Rods, wands</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution modifier</p><p></p><p>Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Channel Divinity, Lay on Hands, Eldritch Blast, Eldritch Pact, Warlocks Curse</p><p></p><p></p><p><strong>Paladin/Warlord (Divine Defender/Martial Leader)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather, hide, chainmail; light shield</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged</p><p>Implement: Holy symbol</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 13 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 9 + Constitution modifier</p><p></p><p>Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)</p><p></p><p>Class Features: Channel Divinity, Lay on Hands, Commanding Presence, Inspiring Word</p><p></p><p> </p><p><strong>Paladin/Wizard (Divine Defender/Arcane Controller)</strong></p><p></p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged</p><p>Implement: Holy symbol, orb, staffs, wands</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 8 + Constitution score</p><p></p><p>Trained Skills: Arcana and Religion. From the class skills list below, choose two more trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int)</p><p></p><p>Class Features: Channel Divinity, Lay on Hands, Cantrips, Spellbook</p><p></p><p></p><p><strong>Ranger/Warlord (Martial Striker/Martial Leader)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather, hide</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: Dungeoneering or Nature. From the class skills list below, choose four more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Nature (Wis), Perception (Wis), Stealth (Dex)</p><p></p><p>Class Features: Hunter’s Quarry, Fighting Style, Commanding Presence, Inspiring Word</p><p></p><p></p><p><strong>Ranger/Wizard (Martial Striker/Arcane Controller)</strong></p><p></p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p>Implement: Orbs, staffs, wands</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 11 + Constitution score</p><p>Hit Points per Level Gained: 4</p><p>Healing Surges per Day: 6 + Constitution modifier</p><p></p><p>Trained Skills: Arcana and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex)</p><p></p><p>Class Features: Fighting Style, Hunter’s Quarry, Cantrips, Spellbook</p><p></p><p></p><p><strong>Rogue/Warlord (Martial Striker/Martial Leader)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, shuriken</p><p>Bonus to Defense: +1 Reflex, +1 Fortitude, +1 Will</p><p></p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Sneak Attack, Rogue Tactics, Commanding Presence, Inspiring Word</p><p></p><p></p><p><strong>Rogue/Wizard (Martial Striker/Arcane Controller)</strong></p><p></p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Dagger, hand crossbow, shuriken, short sword</p><p>Implement: Orbs, staffs, wands</p><p>Bonus to Defense: +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 11 + Constitution score</p><p>Hit Points per Level Gained: 4</p><p>Healing Surges per Day: 6 + Constitution modifier</p><p></p><p>Trained Skills: Arcana, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Sneak Attack, Rogue Tactics, Spellbook, Cantrips</p><p></p><p> </p><p><strong>Warlock/Warlord (Arcane Striker/Martial Leader)</strong></p><p></p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged</p><p>Implement: Rods, wands</p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: From the class skills list below, choose four trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Eldritch Blast, Eldritch Pact, Warlock’s Curse, Commanding Presence, Inspiring Word</p><p></p><p></p><p><strong>Warlock/Wizard (Arcane Striker/Arcane Controller)</strong></p><p></p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Simple melee, simple ranged</p><p>Implement: Orbs, rods, staffs, wands</p><p>Bonus to Defense: +1 Reflex, +1 Will</p><p></p><p>Hit Points at 1st Level: 11 + Constitution score</p><p>Hit Points per Level Gained: 4</p><p>Healing Surges per Day: 6 + Constitution modifier</p><p></p><p>Trained Skills: Acrana. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Religion (Int), Streetwise (Cha), Thievery (Dex)</p><p></p><p>Class Features: Eldritch Blast, Eldritch Pact, Warlock’s Curse, Spellbook, Cantrips</p><p></p><p></p><p><strong>Warlord/Wizard (Martial Leader/Arcane Controller)</strong></p><p></p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged</p><p>Implement: Orbs, staffs, wands</p><p>Bonus to Defense: +1 Fortitude, +1 Will</p><p></p><p>Hit Points at 1st Level: 11 + Constitution score</p><p>Hit Points per Level Gained: 4</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.</p><p> Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int)</p><p></p><p>Class Features: Cantrips, Spellbook, Commanding Presence, Inspiring Word</p><p></p><p>I have included a PDF of this as well.</p></blockquote><p></p>
[QUOTE="Nine Hands, post: 4366308, member: 4919"] As part of an experiment, I was fiddling with the idea of allowing old school multiclassed characters. Basically, you pick two classes, take some of the class abilities of each and combine them together into a new "single" class. You pick powers from either class and progress as a normal character, with the intention that the character will split his powers mostly evenly. Armor proficiencies are the worst of both classes, weapon proficiencies are the best. Hit Points are an average (rounded down), while Healing Surges Per Day are an average (rounded up). Class features where hand picked for each class and the Bonus to Defense was an amalgamation of each classes saves without any specific ruling on my part. The design intent is to allow for dual classed characters but keep them from overshadowing a single classed character. The first thing I noticed was that two classes of the same role "felt" wrong. I could see Ranger/Rogue or Warlock/Rogue being a bit overpowering, so I skipped those. Secondly, I wanted an real old school feel for this, which I think I achieved. Any constructive feedback is greatly appreciated. [B]Cleric/Fighter (Divine Leader/Martial Defender)[/B] Armor Proficiencies: Cloth, leather, hide, chainmail Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Implement: Holy symbol Bonus to Defense: +1 Fortitude, +1 Will Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha) Class Features: Channel Divinity, Healing Word, Combat Challenge, Fighter Weapon Talent [B]Cleric/Paladin (Divine Leader/Divine Defender)[/B] Armor Proficiencies: Cloth, leather, hide, chainmail Weapon Proficiencies: Simple melee, martial melee, simple ranged Implement: Holy symbol Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 9 + Constitution score Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int) Class Features: Channel Divinity (both classes), Healer’s Lore, Lay on Hands [B]Cleric/Ranger (Divine Leader/Martial Striker)[/B] Armor Proficiencies: Cloth, leather, hide Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Implement: Holy symbol Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 7 + Constitution modifier Trained Skills: Religion and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha) Class Features: Channel Divinity, Healing Word, Fighting Style, Hunter’s Quarry [B]Cleric/Rogue (Divine Leader/Martial Striker)[/B] Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, simple ranged, shuriken Implement: Holy symbol Bonus to Defense: +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 7 + Constitution modifier Trained Skills: Religion, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Arcane (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex) Class Features: Channel Divinity, Healing Word, Sneak Attack, Rogue Tactics [B]Cleric/Warlock (Divine Leader/Arcane Striker)[/B] Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, simple ranged Implement: Holy symbol, rods, wands Bonus to Defense: +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 7 + Constitution modifier Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int), Streetwise (Cha), Thievery (Dex) Class Features: Channel Divinity, Healing Word, Eldritch Blast, Eldritch Pact, Warlock’s Curse [B]Cleric/Wizard (Divine Leader/Arcane Controller)[/B] Armor Proficiencies: Cloth Weapon Proficiencies: Simple melee, simple ranged Implement: Holy symbol, orbs, staffs, wands Bonus to Defense: +2 Will Hit Points at 1st Level: 11 + Constitution score Hit Points per Level Gained: 4 Healing Surges per Day: 7 + Constitution modifier Trained Skills: Arcana and Religion. From the class skills list below, choose two more trained skills at 1st level. Class Skills: Arcane (Int), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Nature (Int), Religion (Int) Class Features: Channel Divinity, Healing Word, Cantrips, Spellbook [B]Fighter/Ranger (Martial Defender/Martial Striker)[/B] Armor Proficiencies: Cloth, leather, hide Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Bonus to Defense: +1 Fortitude, +1 Reflex Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Streetwise (Cha), Stealth (Dex) Class Features: Combat Challenge, Fighter Weapon Talent, Fighting Style, Hunter’s Quarry [B]Fighter/Rogue (Martial Defender/Martial Striker)[/B] Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged, shuriken Bonus to Defense: +1 Fortitude, +1 Reflex Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex) Class Features: Combat Challenge, Fighter Weapon Talent, Sneak Attack, Rogue Tactics [B]Fighter/Warlock (Martial Defender/Divine Striker)[/B] Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Implement: Rods, wands Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: From the class skills list below, choose four trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex) Class Features: Combat Challenge, Fighter Weapon Talent, Eldritch Blast, Eldritch Pact, Warlock’s Curse [B]Fighter/Warlord (Martial Defender/Martial Leader)[/B] Armor Proficiencies: Cloth, leather, hide, chainmail; light shield Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Bonus to Defense: +1 Fortitude, +1 Will Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: From the class skills list below, choose four trained skills at 1st level. Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Streetwise (Cha) Class Features: Combat Challenge, Fighter Weapon Talent, Commanding Presence, Inspiring Word [B]Fighter/Wizard (Martial Defender/Arcane Controller)[/B] Armor Proficiencies: Cloth Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Implement: Orbs, staffs, wands Bonus to Defense: +1 Will, +1 Fortitude Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int), Streetwise (Cha) Class Features: Combat Challenge, Fighter Weapon Talent, Cantrips, Spellbook [B]Paladin/Ranger (Divine Defender/Martial Striker)[/B] Armor Proficiencies: Cloth, leather, hide Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Implement: Holy symbol Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: Religion and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex) Class Features: Channel Divinity, Lay on Hands, Fighting Style, Hunter’s Quarry [B]Paladin/Rogue (Divine Defender/Martial Striker)[/B] Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, military melee, simple ranged, shuriken Implement: Holy symbol Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: Religion, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex) Class Features: Channel Divinity, Lay on Hands, Sneak Attack, Rogue Tactics [B]Paladin/Warlock (Divine Defender/Arcane Striker)[/B] Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, military melee, simple ranged Implement: Rods, wands Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution modifier Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex) Class Features: Channel Divinity, Lay on Hands, Eldritch Blast, Eldritch Pact, Warlocks Curse [B]Paladin/Warlord (Divine Defender/Martial Leader)[/B] Armor Proficiencies: Cloth, leather, hide, chainmail; light shield Weapon Proficiencies: Simple melee, military melee, simple ranged Implement: Holy symbol Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 13 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 9 + Constitution modifier Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int) Class Features: Channel Divinity, Lay on Hands, Commanding Presence, Inspiring Word [B]Paladin/Wizard (Divine Defender/Arcane Controller)[/B] Armor Proficiencies: Cloth Weapon Proficiencies: Simple melee, military melee, simple ranged Implement: Holy symbol, orb, staffs, wands Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 8 + Constitution score Trained Skills: Arcana and Religion. From the class skills list below, choose two more trained skills at 1st level. Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int) Class Features: Channel Divinity, Lay on Hands, Cantrips, Spellbook [B]Ranger/Warlord (Martial Striker/Martial Leader)[/B] Armor Proficiencies: Cloth, leather, hide Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 7 + Constitution modifier Trained Skills: Dungeoneering or Nature. From the class skills list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Nature (Wis), Perception (Wis), Stealth (Dex) Class Features: Hunter’s Quarry, Fighting Style, Commanding Presence, Inspiring Word [B]Ranger/Wizard (Martial Striker/Arcane Controller)[/B] Armor Proficiencies: Cloth Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Implement: Orbs, staffs, wands Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 11 + Constitution score Hit Points per Level Gained: 4 Healing Surges per Day: 6 + Constitution modifier Trained Skills: Arcana and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex) Class Features: Fighting Style, Hunter’s Quarry, Cantrips, Spellbook [B]Rogue/Warlord (Martial Striker/Martial Leader)[/B] Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, military melee, simple ranged, shuriken Bonus to Defense: +1 Reflex, +1 Fortitude, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 7 + Constitution modifier Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex) Class Features: Sneak Attack, Rogue Tactics, Commanding Presence, Inspiring Word [B]Rogue/Wizard (Martial Striker/Arcane Controller)[/B] Armor Proficiencies: Cloth Weapon Proficiencies: Dagger, hand crossbow, shuriken, short sword Implement: Orbs, staffs, wands Bonus to Defense: +1 Reflex, +1 Will Hit Points at 1st Level: 11 + Constitution score Hit Points per Level Gained: 4 Healing Surges per Day: 6 + Constitution modifier Trained Skills: Arcana, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex) Class Features: Sneak Attack, Rogue Tactics, Spellbook, Cantrips [B]Warlock/Warlord (Arcane Striker/Martial Leader)[/B] Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, military melee, simple ranged Implement: Rods, wands Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 7 + Constitution modifier Trained Skills: From the class skills list below, choose four trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex) Class Features: Eldritch Blast, Eldritch Pact, Warlock’s Curse, Commanding Presence, Inspiring Word [B]Warlock/Wizard (Arcane Striker/Arcane Controller)[/B] Armor Proficiencies: Cloth Weapon Proficiencies: Simple melee, simple ranged Implement: Orbs, rods, staffs, wands Bonus to Defense: +1 Reflex, +1 Will Hit Points at 1st Level: 11 + Constitution score Hit Points per Level Gained: 4 Healing Surges per Day: 6 + Constitution modifier Trained Skills: Acrana. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Religion (Int), Streetwise (Cha), Thievery (Dex) Class Features: Eldritch Blast, Eldritch Pact, Warlock’s Curse, Spellbook, Cantrips [B]Warlord/Wizard (Martial Leader/Arcane Controller)[/B] Armor Proficiencies: Cloth Weapon Proficiencies: Simple melee, military melee, simple ranged Implement: Orbs, staffs, wands Bonus to Defense: +1 Fortitude, +1 Will Hit Points at 1st Level: 11 + Constitution score Hit Points per Level Gained: 4 Healing Surges per Day: 7 + Constitution modifier Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int) Class Features: Cantrips, Spellbook, Commanding Presence, Inspiring Word I have included a PDF of this as well. [/QUOTE]
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