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Dual Classing - A way to have a character become Triple classed - Comments Please
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<blockquote data-quote="Sadrik" data-source="post: 4328278" data-attributes="member: 14506"><p>Here is a system for allowing a character to advance in two classes at once. It is similar to the 3.5 gestalt rules, however, it is my hope to not have to limit the character through XP or some other drawback to make this work. The best area, in my opinion, for limiting a dual - classed character is through the class features. If they dual class, they limit themselves by having less class features than a single classes character. I wrote all class features below but that is not my intent. I thought that we could determine jointly which features should be dropped from a dual classed character.</p><p></p><p>So, how do you triple class? dual class and then take the feats to gain a third class. Easy.</p><p></p><p>All constructive ideas welcome.</p><p></p><p><strong>DUAL-CLASSING</strong></p><p>At first level, you can select two classes to advance in simultaneously. The multi-classing by feats are still available to both dual-classed characters and single classed characters.</p><p><em>Example: A level 1 Ranger/Wizard is a viable option for a starting character.</em></p><p><strong></strong></p><p><strong>Armor Proficiencies</strong></p><p>Use the class with the worst armor proficiency</p><p><strong></strong></p><p><strong>Weapon Proficiencies</strong></p><p>Proficiency in all available weapons from both classes</p><p></p><p><strong>Bonus to Defense </strong></p><p>Gain 2 points of defense out of the available from both classes </p><p><em>Example: A Fighter/Wizard can put 2 in will or fortitude or 1 in each.</em></p><p><em></em></p><p><strong>Hit Points and Surges</strong></p><p>Hit Points and Surges will be based on the two roles of the Dual-Classed character</p><p>Defender/Defender = HP 15 + con score at 1st and 6/level thereafter, Surges 9 + con mod</p><p>Controller/Controller = HP 10 + con score at 1st and 4/level thereafter, Surges 6 + con mod</p><p>All others = HP 12 + con score at 1st and 5/level thereafter, Surges 6 + con mod</p><p></p><p><strong>Trained Skills</strong></p><p>Get the free ones and then your overall total is equal to your class with the highest.</p><p><em>Example: Cleric/Rogue would have religion, thievery and stealth and pick 3 others because a rogue can have a total of 6.</em></p><p><em></em></p><p><strong>Class Features</strong></p><p>Depending upon your classes you also gain the following class features:</p><p>Cleric- Channel Divinity, Healer’s Lore, Healing Word, Ritual Casting, Deity Selection, Implement: Holy Symbol</p><p>Fighter- Combat Challenge, Combat Superiority, Fighter Weapon Talent</p><p>Paladin- Channel Divinity, Divine Challenge, Lay on Hands, Deity Selection, Implement: Holy Symbol, Holy Avenger</p><p>Ranger- Fighting Style, Hunter’s Quarry, Prime Shot</p><p>Rogue- First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack</p><p>Warlock- Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse, Implement: Rod, Wand, Pact Blade</p><p>Warlord- Combat Leader, Commanding Presence, Inspiring Word</p><p>Wizard- Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook, Implements: Orb, Staff, Wand</p><p><strong></strong></p><p><strong>Power Selection</strong></p><p>Select your powers from all available classes. You must have one at-will power from each class.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4328278, member: 14506"] Here is a system for allowing a character to advance in two classes at once. It is similar to the 3.5 gestalt rules, however, it is my hope to not have to limit the character through XP or some other drawback to make this work. The best area, in my opinion, for limiting a dual - classed character is through the class features. If they dual class, they limit themselves by having less class features than a single classes character. I wrote all class features below but that is not my intent. I thought that we could determine jointly which features should be dropped from a dual classed character. So, how do you triple class? dual class and then take the feats to gain a third class. Easy. All constructive ideas welcome. [B]DUAL-CLASSING[/B] At first level, you can select two classes to advance in simultaneously. The multi-classing by feats are still available to both dual-classed characters and single classed characters. [I]Example: A level 1 Ranger/Wizard is a viable option for a starting character.[/I] [B] Armor Proficiencies[/B] Use the class with the worst armor proficiency [B] Weapon Proficiencies[/B] Proficiency in all available weapons from both classes [B]Bonus to Defense [/B] Gain 2 points of defense out of the available from both classes [I]Example: A Fighter/Wizard can put 2 in will or fortitude or 1 in each. [/I] [B]Hit Points and Surges[/B] Hit Points and Surges will be based on the two roles of the Dual-Classed character Defender/Defender = HP 15 + con score at 1st and 6/level thereafter, Surges 9 + con mod Controller/Controller = HP 10 + con score at 1st and 4/level thereafter, Surges 6 + con mod All others = HP 12 + con score at 1st and 5/level thereafter, Surges 6 + con mod [B]Trained Skills[/B] Get the free ones and then your overall total is equal to your class with the highest. [I]Example: Cleric/Rogue would have religion, thievery and stealth and pick 3 others because a rogue can have a total of 6. [/I] [B]Class Features[/B] Depending upon your classes you also gain the following class features: Cleric- Channel Divinity, Healer’s Lore, Healing Word, Ritual Casting, Deity Selection, Implement: Holy Symbol Fighter- Combat Challenge, Combat Superiority, Fighter Weapon Talent Paladin- Channel Divinity, Divine Challenge, Lay on Hands, Deity Selection, Implement: Holy Symbol, Holy Avenger Ranger- Fighting Style, Hunter’s Quarry, Prime Shot Rogue- First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack Warlock- Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse, Implement: Rod, Wand, Pact Blade Warlord- Combat Leader, Commanding Presence, Inspiring Word Wizard- Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook, Implements: Orb, Staff, Wand [B] Power Selection[/B] Select your powers from all available classes. You must have one at-will power from each class. [/QUOTE]
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