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Dual-classing house rules?
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<blockquote data-quote="Quickleaf" data-source="post: 9266475" data-attributes="member: 20323"><p>[USER=7037866]@ezo[/USER] Thanks for your examples. How did your group like those two approaches in comparison? Were players who wanted to dual-class (or whatever you called it) happier with the "new class as subclass" version?</p><p></p><p>[USER=205]@TwoSix[/USER] Perhaps borrowing the dual-class terminology is confusing as really it's what ezo said – it's a very unique form of multiclassing specific to two classes where you cherry pick what you get at each level. Using my rough idea, here's the difference between a Rogue/Wizard dual-class PC (taking Rogue @ levels 1,3,5 & Wizard @ 2,4,6,7,8) and a Rogue 3/Wizard 5 PC using standard multiclass rules:</p><p></p><table style='width: 100%'><tr><td>Character Level</td><td><strong>Dual-class</strong></td><td><strong>Multiclass</strong></td></tr><tr><td>1</td><td><table style='width: 100%'><tr><td>ROGUE Expertise, Sneak Attack 1d6, Thieves Cant, <span style="color: rgb(61, 142, 185)">Spellcasting (1st level spells)</span></td></tr></table></td><td>Rogue 1 (Expertise, Sneak Attack 1d6, Thieves Cant)</td></tr><tr><td>2</td><td>WIZARD Arcane Tradition, still 1st level spells (i.e. spellcasting as 2nd level wizard)</td><td>Rogue 2 (<span style="color: rgb(251, 160, 38)">Cunning Action</span>)</td></tr><tr><td>3</td><td>ROGUE Roguish Archetype</td><td>Wizard 1 (<span style="color: rgb(251, 160, 38)">Arcane Recovery</span>, Spellcasting 1st level spells)</td></tr><tr><td>4</td><td>WIZARD Ability Score Improvement, 2nd level spells (i.e. spellcasting as 3rd level wizard)</td><td>Wizard 2 (Arcane Tradition)</td></tr><tr><td>5</td><td>ROGUE <span style="color: rgb(147, 101, 184)">Uncanny Dodge</span>, Sneak Attack 2d6</td><td>Wizard 3 (2nd level spells)</td></tr><tr><td>6</td><td>WIZARD <span style="color: rgb(147, 101, 184)">Arcane Tradition feature</span>, still 2nd level spells (i.e. spellcasting as 4th level wizard)</td><td>Rogue 3 (Sneak Attack 2d6, Roguish Archetype)</td></tr><tr><td>7</td><td>WIZARD 3rd level spells (i.e. spellcasting as 5th level wizard)</td><td>Wizard 4 (Ability Score Improvement)</td></tr><tr><td>8</td><td>WIZARD<br /> <table style='width: 100%'><tr><td>Ability Score Improvement, still 3rd level spells (i.e. spellcasting as 6th level wizard)</td></tr></table></td><td>Wizard 5 (3rd level spells)</td></tr></table><p></p><p><em>EDIT: I was corrected here that I wasn't playing by my own rules including Spellcasting at 1st level - so treat this bit as an err or a prototype, not the "Way it Must Be."</em></p><p>So there's a lot of overlap, but the key differences – at least with this example – are that the dual-class PC gets <span style="color: rgb(61, 142, 185)">Spellcasting right at 1st level</span>, which is a definite power-up and helps feel like their character concept right out the gate. CONTEXT: This would be for a higher level game, so the imbalance at 1st level wouldn't be felt. But for more widespread application, that would be a balance concern.</p><p></p><p>However, the dual class PC misses out on both <span style="color: rgb(251, 160, 38)">Cunning Action</span> and <span style="color: rgb(251, 160, 38)">Arcane Recovery</span>.</p><p></p><p>OTOH, they pick up <span style="color: rgb(147, 101, 184)">Uncanny Dodge</span> and the 6th level <span style="color: rgb(147, 101, 184)">Arcane Tradition feature</span>, which this multiclass PC does not.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9266475, member: 20323"] [USER=7037866]@ezo[/USER] Thanks for your examples. How did your group like those two approaches in comparison? Were players who wanted to dual-class (or whatever you called it) happier with the "new class as subclass" version? [USER=205]@TwoSix[/USER] Perhaps borrowing the dual-class terminology is confusing as really it's what ezo said – it's a very unique form of multiclassing specific to two classes where you cherry pick what you get at each level. Using my rough idea, here's the difference between a Rogue/Wizard dual-class PC (taking Rogue @ levels 1,3,5 & Wizard @ 2,4,6,7,8) and a Rogue 3/Wizard 5 PC using standard multiclass rules: [TABLE] [TR] [TD]Character Level[/TD] [TD][B]Dual-class[/B][/TD] [TD][B]Multiclass[/B][/TD] [/TR] [TR] [TD]1[/TD] [TD][TABLE] [TR] [TD]ROGUE Expertise, Sneak Attack 1d6, Thieves Cant, [COLOR=rgb(61, 142, 185)]Spellcasting (1st level spells)[/COLOR][/TD] [/TR] [/TABLE][/TD] [TD]Rogue 1 (Expertise, Sneak Attack 1d6, Thieves Cant)[/TD] [/TR] [TR] [TD]2[/TD] [TD]WIZARD Arcane Tradition, still 1st level spells (i.e. spellcasting as 2nd level wizard)[/TD] [TD]Rogue 2 ([COLOR=rgb(251, 160, 38)]Cunning Action[/COLOR])[/TD] [/TR] [TR] [TD]3[/TD] [TD]ROGUE Roguish Archetype[/TD] [TD]Wizard 1 ([COLOR=rgb(251, 160, 38)]Arcane Recovery[/COLOR], Spellcasting 1st level spells)[/TD] [/TR] [TR] [TD]4[/TD] [TD]WIZARD Ability Score Improvement, 2nd level spells (i.e. spellcasting as 3rd level wizard)[/TD] [TD]Wizard 2 (Arcane Tradition)[/TD] [/TR] [TR] [TD]5[/TD] [TD]ROGUE [COLOR=rgb(147, 101, 184)]Uncanny Dodge[/COLOR], Sneak Attack 2d6[/TD] [TD]Wizard 3 (2nd level spells)[/TD] [/TR] [TR] [TD]6[/TD] [TD]WIZARD [COLOR=rgb(147, 101, 184)]Arcane Tradition feature[/COLOR], still 2nd level spells (i.e. spellcasting as 4th level wizard)[/TD] [TD]Rogue 3 (Sneak Attack 2d6, Roguish Archetype)[/TD] [/TR] [TR] [TD]7[/TD] [TD]WIZARD 3rd level spells (i.e. spellcasting as 5th level wizard)[/TD] [TD]Wizard 4 (Ability Score Improvement)[/TD] [/TR] [TR] [TD]8[/TD] [TD]WIZARD [TABLE] [TR] [TD]Ability Score Improvement, still 3rd level spells (i.e. spellcasting as 6th level wizard)[/TD] [/TR] [/TABLE][/TD] [TD]Wizard 5 (3rd level spells)[/TD] [/TR] [/TABLE] [I]EDIT: I was corrected here that I wasn't playing by my own rules including Spellcasting at 1st level - so treat this bit as an err or a prototype, not the "Way it Must Be."[/I] So there's a lot of overlap, but the key differences – at least with this example – are that the dual-class PC gets [COLOR=rgb(61, 142, 185)]Spellcasting right at 1st level[/COLOR], which is a definite power-up and helps feel like their character concept right out the gate. CONTEXT: This would be for a higher level game, so the imbalance at 1st level wouldn't be felt. But for more widespread application, that would be a balance concern. However, the dual class PC misses out on both [COLOR=rgb(251, 160, 38)]Cunning Action[/COLOR] and [COLOR=rgb(251, 160, 38)]Arcane Recovery[/COLOR]. OTOH, they pick up [COLOR=rgb(147, 101, 184)]Uncanny Dodge[/COLOR] and the 6th level [COLOR=rgb(147, 101, 184)]Arcane Tradition feature[/COLOR], which this multiclass PC does not. [/QUOTE]
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