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Dual-classing house rules?
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<blockquote data-quote="Quickleaf" data-source="post: 9266541" data-attributes="member: 20323"><p>Here's a stab at comparing an 11th level dual-class Fighter/Wizard (prioritizing extra attack) to a multiclass Fighter 2/Wizard 9 like [USER=7035894]@Clint_L[/USER] was suggesting...</p><p></p><table style='width: 100%'><tr><th><strong>Character Level</strong></th><th><strong>Dual-Class<br /> <em>costs 1 feat</em></strong><br /> <strong><em>requires Dex/Str 13+ and Int 13+</em></strong></th><th><strong>Multiclass<br /> <em>requires Int 13+</em></strong></th></tr><tr><td>1</td><td>WIZARD (1st level spells, Arcane Recovery), 1d6 hp</td><td>FIGHTER 1 (<span style="color: rgb(251, 160, 38)">Fighting Style, Second Wind</span>), 1d10 hp, armor+weapons</td></tr><tr><td>2</td><td>WIZARD (Arcane Tradition: Bladesinging = Trained in War and Song, Bladesong), 2d6 hp</td><td>FIGHTER 2 (<span style="color: rgb(251, 160, 38)">Action Surge</span>), 2d10 hp</td></tr><tr><td>3</td><td>WIZARD (2nd level spells), 3d6 hp</td><td>WIZARD 1 (1st level spells, Arcane Recovery), 2d10+1d6 hp</td></tr><tr><td>4</td><td>WIZARD (Ability Score Improvement), 4d6 hp</td><td>WIZARD 2 (Arcane Tradition: Bladesinging = Trained in War and Song, Bladesong), 2d10+2d6 hp</td></tr><tr><td>5</td><td>FIGHTER (Extra Attack x2), 4d6+1d10 hp, armor+weapons</td><td>WIZARD 3 (2nd level spells), 2d10+3d6 hp</td></tr><tr><td>6</td><td>WIZARD (3rd level spells, Arcane Tradition feature = <em>Extra Attack allows swapping out attack for cantrip</em>), 5d6+1d10 hp</td><td>WIZARD 4 (Ability Score Improvement), 2d10+4d6 hp</td></tr><tr><td>7</td><td>WIZARD (–), 6d6+1d10 hp</td><td>WIZARD 5 (3rd level spells), 2d10+5d6 hp</td></tr><tr><td>8</td><td>WIZARD (4th level spells, Ability Score Improvement), 7d6+1d10 hp</td><td>WIZARD 6 (Arcane Tradition feature = Extra Attack allows swapping out attack for cantrip), 2d10+6d6 hp</td></tr><tr><td>9</td><td>WIZARD (–), 8d6+1d10 hp</td><td>WIZARD 7 (4th level spells), 2d10+7d6 hp</td></tr><tr><td>10</td><td>WIZARD (5th level spells, <span style="color: rgb(147, 101, 184)">Arcane Tradition feature = Song of Defense</span>), 9d6+1d10 hp</td><td>WIZARD 8 (Ability Score Improvement), 2d10+8d6 hp</td></tr><tr><td>11</td><td>FIGHTER (<span style="color: rgb(147, 101, 184)">Extra Attack x3</span>), 9d6+2d10 hp</td><td>WIZARD 9 (5th level spells), 2d10+9d6 hp</td></tr></table></blockquote><p></p>
[QUOTE="Quickleaf, post: 9266541, member: 20323"] Here's a stab at comparing an 11th level dual-class Fighter/Wizard (prioritizing extra attack) to a multiclass Fighter 2/Wizard 9 like [USER=7035894]@Clint_L[/USER] was suggesting... [TABLE] [TR] [TH][B]Character Level[/B][/TH] [TH][B]Dual-Class [I]costs 1 feat[/I][/B][I][/I] [B][I]requires Dex/Str 13+ and Int 13+[/I][/B][/TH] [TH][B]Multiclass [I]requires Int 13+[/I][/B][/TH] [/TR] [TR] [TD]1[/TD] [TD]WIZARD (1st level spells, Arcane Recovery), 1d6 hp[/TD] [TD]FIGHTER 1 ([COLOR=rgb(251, 160, 38)]Fighting Style, Second Wind[/COLOR]), 1d10 hp, armor+weapons[/TD] [/TR] [TR] [TD]2[/TD] [TD]WIZARD (Arcane Tradition: Bladesinging = Trained in War and Song, Bladesong), 2d6 hp[/TD] [TD]FIGHTER 2 ([COLOR=rgb(251, 160, 38)]Action Surge[/COLOR]), 2d10 hp[/TD] [/TR] [TR] [TD]3[/TD] [TD]WIZARD (2nd level spells), 3d6 hp[/TD] [TD]WIZARD 1 (1st level spells, Arcane Recovery), 2d10+1d6 hp[/TD] [/TR] [TR] [TD]4[/TD] [TD]WIZARD (Ability Score Improvement), 4d6 hp[/TD] [TD]WIZARD 2 (Arcane Tradition: Bladesinging = Trained in War and Song, Bladesong), 2d10+2d6 hp[/TD] [/TR] [TR] [TD]5[/TD] [TD]FIGHTER (Extra Attack x2), 4d6+1d10 hp, armor+weapons[/TD] [TD]WIZARD 3 (2nd level spells), 2d10+3d6 hp[/TD] [/TR] [TR] [TD]6[/TD] [TD]WIZARD (3rd level spells, Arcane Tradition feature = [I]Extra Attack allows swapping out attack for cantrip[/I]), 5d6+1d10 hp[/TD] [TD]WIZARD 4 (Ability Score Improvement), 2d10+4d6 hp[/TD] [/TR] [TR] [TD]7[/TD] [TD]WIZARD (–), 6d6+1d10 hp[/TD] [TD]WIZARD 5 (3rd level spells), 2d10+5d6 hp[/TD] [/TR] [TR] [TD]8[/TD] [TD]WIZARD (4th level spells, Ability Score Improvement), 7d6+1d10 hp[/TD] [TD]WIZARD 6 (Arcane Tradition feature = Extra Attack allows swapping out attack for cantrip), 2d10+6d6 hp[/TD] [/TR] [TR] [TD]9[/TD] [TD]WIZARD (–), 8d6+1d10 hp[/TD] [TD]WIZARD 7 (4th level spells), 2d10+7d6 hp[/TD] [/TR] [TR] [TD]10[/TD] [TD]WIZARD (5th level spells, [COLOR=rgb(147, 101, 184)]Arcane Tradition feature = Song of Defense[/COLOR]), 9d6+1d10 hp[/TD] [TD]WIZARD 8 (Ability Score Improvement), 2d10+8d6 hp[/TD] [/TR] [TR] [TD]11[/TD] [TD]FIGHTER ([COLOR=rgb(147, 101, 184)]Extra Attack x3[/COLOR]), 9d6+2d10 hp[/TD] [TD]WIZARD 9 (5th level spells), 2d10+9d6 hp[/TD] [/TR] [/TABLE] [/QUOTE]
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