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General Tabletop Discussion
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Dual classing; solution to multiclassing?
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<blockquote data-quote="Blue" data-source="post: 7262536" data-attributes="member: 20564"><p>I have always said you lost the top two spells - one eight and one ninth. Just say that you want them doesn't invalidate all of the extras you DO get.</p><p></p><p>And how much of your adventuring career do you spend at 20th? The current setup gives you a large boost in both spell slots and total spell levels castable (so you're using higher-level slots on average) for most levels. I have a breakdown in one of my earlier emails.</p><p></p><p>To bring this whole thing back on target, I'm not arguing against the dual classing concept. But the current spell progression means a caster/caster gets more slots and more total spell levels than a single classed casters, and a caster/martial get more spell slots, more total spell levels, and higher level spells known then a single classed half caster (and definitely a EK or AT). That part isn't balanced against single classed characters.</p><p></p><p>A solution I put out a while ago is reducing the number of slots. To but some mechanics behind it, say that a dual classed character gets one less spell per level, minimum 1. So they get new spell levels at the expected rate, but go up to a maximum of 6 slots per level instead of 8. </p><p></p><p>This still gives a 50% increase in lower level slots over a single classed caster, but now it's more in line with the single classed caster getting higher level spells first and balances out.</p><p></p><p>A caster/martial still gets new spell levels faster than a single-classed half-caster, but it's not overwhelming in every category as it was before.</p></blockquote><p></p>
[QUOTE="Blue, post: 7262536, member: 20564"] I have always said you lost the top two spells - one eight and one ninth. Just say that you want them doesn't invalidate all of the extras you DO get. And how much of your adventuring career do you spend at 20th? The current setup gives you a large boost in both spell slots and total spell levels castable (so you're using higher-level slots on average) for most levels. I have a breakdown in one of my earlier emails. To bring this whole thing back on target, I'm not arguing against the dual classing concept. But the current spell progression means a caster/caster gets more slots and more total spell levels than a single classed casters, and a caster/martial get more spell slots, more total spell levels, and higher level spells known then a single classed half caster (and definitely a EK or AT). That part isn't balanced against single classed characters. A solution I put out a while ago is reducing the number of slots. To but some mechanics behind it, say that a dual classed character gets one less spell per level, minimum 1. So they get new spell levels at the expected rate, but go up to a maximum of 6 slots per level instead of 8. This still gives a 50% increase in lower level slots over a single classed caster, but now it's more in line with the single classed caster getting higher level spells first and balances out. A caster/martial still gets new spell levels faster than a single-classed half-caster, but it's not overwhelming in every category as it was before. [/QUOTE]
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