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Dual classing; solution to multiclassing?
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<blockquote data-quote="Blue" data-source="post: 7262776" data-attributes="member: 20564"><p>You have some interesting ideas.</p><p></p><p></p><p></p><p>This seems to take away the disadvantage of lower level spells known AND add additional spell slots. That seems to be more powerful that a straight caster.</p><p></p><p>And that sorcerer/paladin stays within spitting distance of casting as straight sorcerer at any level, with all the paladin advantages.</p><p></p><p></p><p></p><p>SP totals at level for dual caster/caster vs. single caster:</p><p>5th (3/3): 28 / 27</p><p>8th (5/5) : 54 / 44</p><p>11th (7/7): 74 / 73</p><p>14th (9/9): 114 / 83</p><p>17th (11/11): 146 / 107</p><p>20th (13/13): 166 / 133</p><p></p><p>This isn't too bad. The separate pools help keep the spells known in check. It's still more powerful, and my limited experience with using SP was that more high-level spells got cast, so a greater pool probably means more upcasts. But still closer than adding together slots.</p><p></p><p></p><p></p><p>This I like. Focuses on the "different but equal". A dual class character gets very good on both sides, but a single classed character can really excel.</p><p></p><p>A do still have a concern, which is that a dual classed caster/martial (or caster/half-caster) will still far outstrip a half-caster in terms of spell levels known as well as slots/total spell levels while the half-caster isn't able to take huge advantage of their flexibility. But that's a smaller problem.</p><p></p><p>Just to be inclusive of a suggestion that's deep in a reply-fest on this thread, also suggested that dual class casters and half-casters know one less spell per level, minimum 1. So they learn spells at the same rate, but max our at 3+3 per level vs. the 4 per level of single classed. Then it's not overwhelming in terms of more casting and the higher spell levels known of a single caster balances it. Your idea of SP for single casters only is similar but even better way to give single casters something special to help keep them on par with the dual caster/casters.</p></blockquote><p></p>
[QUOTE="Blue, post: 7262776, member: 20564"] You have some interesting ideas. This seems to take away the disadvantage of lower level spells known AND add additional spell slots. That seems to be more powerful that a straight caster. And that sorcerer/paladin stays within spitting distance of casting as straight sorcerer at any level, with all the paladin advantages. SP totals at level for dual caster/caster vs. single caster: 5th (3/3): 28 / 27 8th (5/5) : 54 / 44 11th (7/7): 74 / 73 14th (9/9): 114 / 83 17th (11/11): 146 / 107 20th (13/13): 166 / 133 This isn't too bad. The separate pools help keep the spells known in check. It's still more powerful, and my limited experience with using SP was that more high-level spells got cast, so a greater pool probably means more upcasts. But still closer than adding together slots. This I like. Focuses on the "different but equal". A dual class character gets very good on both sides, but a single classed character can really excel. A do still have a concern, which is that a dual classed caster/martial (or caster/half-caster) will still far outstrip a half-caster in terms of spell levels known as well as slots/total spell levels while the half-caster isn't able to take huge advantage of their flexibility. But that's a smaller problem. Just to be inclusive of a suggestion that's deep in a reply-fest on this thread, also suggested that dual class casters and half-casters know one less spell per level, minimum 1. So they learn spells at the same rate, but max our at 3+3 per level vs. the 4 per level of single classed. Then it's not overwhelming in terms of more casting and the higher spell levels known of a single caster balances it. Your idea of SP for single casters only is similar but even better way to give single casters something special to help keep them on par with the dual caster/casters. [/QUOTE]
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