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<blockquote data-quote="Gilwen" data-source="post: 5125000" data-attributes="member: 1871"><p>Tag team DMing for story continuity requires that the DM's subscribe to the same vision mostly and IMO is the hardest thing to do. In my group there are 3 DM's and each has his own style and ideas. </p><p>Because of this when we switch we generally play in the same world but maybe different characters or in different spots. Each of us like DMing different levels of characters (we ares till discovering where or individual sweet spots are in 4e). </p><p></p><p>As for co-DMing a session that can work out awesomely if you have enough ppl to still play and spare one for DMing. It can also require more coordiantion before game. A friend of mine and I did this for the palladium fantasy 1st edition for a while. </p><p></p><p>it work well for us like this: </p><p>One of us was the DM for the adventure and was the main DM. The other one ran the monsters and NPC's. This allowed the main DM to concentrate on the story, PC's, and rules. This also gives the monsters and NPC's an more flavor, depth, and better tactics which actually brought their threat level in line with what it was supposed to be. Basically instead of RPing a PC the 2nd DM RPed everything else. When the group split (at the time my group would split up 99% of the time) the 2nd DM took them into a different room and ran them. We had one instance of PC's coming across each other in an underground caverns and each thinking it was the enemy they were tracking ambushed each other!</p><p></p><p>Once we get more players in my current group I'm hoping to do this with my games again.</p><p></p><p></p><p>Gil</p></blockquote><p></p>
[QUOTE="Gilwen, post: 5125000, member: 1871"] Tag team DMing for story continuity requires that the DM's subscribe to the same vision mostly and IMO is the hardest thing to do. In my group there are 3 DM's and each has his own style and ideas. Because of this when we switch we generally play in the same world but maybe different characters or in different spots. Each of us like DMing different levels of characters (we ares till discovering where or individual sweet spots are in 4e). As for co-DMing a session that can work out awesomely if you have enough ppl to still play and spare one for DMing. It can also require more coordiantion before game. A friend of mine and I did this for the palladium fantasy 1st edition for a while. it work well for us like this: One of us was the DM for the adventure and was the main DM. The other one ran the monsters and NPC's. This allowed the main DM to concentrate on the story, PC's, and rules. This also gives the monsters and NPC's an more flavor, depth, and better tactics which actually brought their threat level in line with what it was supposed to be. Basically instead of RPing a PC the 2nd DM RPed everything else. When the group split (at the time my group would split up 99% of the time) the 2nd DM took them into a different room and ran them. We had one instance of PC's coming across each other in an underground caverns and each thinking it was the enemy they were tracking ambushed each other! Once we get more players in my current group I'm hoping to do this with my games again. Gil [/QUOTE]
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