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Dual hand crossbows, poison and hex warlock
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<blockquote data-quote="Lancelot" data-source="post: 6609934" data-attributes="member: 30022"><p>Eh, different styles and all. Here's my take on it...</p><p></p><p>1) It's not a class feature to milk the imp for venom and then apply it to your crossbow, so let's get that straight. There's nothing in the PH to indicate that's possible. We're talking about a DM's choice to allow something out-of-the-box here, not screwing over the beastmaster ranger who's legitimately trying to get his beast companion to Help as a Bonus Action, or whatever. Personally, my first inclination would be to disallow it... but I'm a "Yes" kind-of-DM. If the player comes up with a clever idea, I'll try to make it work. But I also might add a story complication, if I feel the request is outside the spirit of the rules. And I strongly feel that freely adding the imp's poison to all of the warlock's weapon attacks is outside the intended spirit of the rules.</p><p></p><p>2) The warlock is not lacking for damage as it stands. Multiple hand xbow shots with hex applied to all of them is pretty decent. From a balance perspective, I'm reluctant to allow it without *some* kind of kicker, because it sets a potentially annoying precedent. What's stopping the warlock from milking his imp for added poison damage on the whole party's weapons?</p><p></p><p>3) From a story perspective, the imp is a thinking creature with a mind of it's own. Classic fantasy is *full* of stories of abused familiars or constructs who have turned on their masters, from Frankenstein's Monster to Blade Runner to Ex Machina. There are outstanding *story* reasons why a milked imp (...which is a devil, after all...) might get peeved at its master. And that's great for the game! Or at least, my game. If your group runs things in a more tactically-oriented fashion, more power to you. That's equally legitimate; neither of us is "doing it wrong". But *my own group* (note emphasis) would *expect* some complications if the ranger kept using his animal companion as a trap-tester, or the wizard kept dropping "broken arrow" fireballs on his own raven familiar, or if the warlock kept milking the servant granted to him by the unnameable and terrifying infernal lord who owns his soul. That's just how our group rolls.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 6609934, member: 30022"] Eh, different styles and all. Here's my take on it... 1) It's not a class feature to milk the imp for venom and then apply it to your crossbow, so let's get that straight. There's nothing in the PH to indicate that's possible. We're talking about a DM's choice to allow something out-of-the-box here, not screwing over the beastmaster ranger who's legitimately trying to get his beast companion to Help as a Bonus Action, or whatever. Personally, my first inclination would be to disallow it... but I'm a "Yes" kind-of-DM. If the player comes up with a clever idea, I'll try to make it work. But I also might add a story complication, if I feel the request is outside the spirit of the rules. And I strongly feel that freely adding the imp's poison to all of the warlock's weapon attacks is outside the intended spirit of the rules. 2) The warlock is not lacking for damage as it stands. Multiple hand xbow shots with hex applied to all of them is pretty decent. From a balance perspective, I'm reluctant to allow it without *some* kind of kicker, because it sets a potentially annoying precedent. What's stopping the warlock from milking his imp for added poison damage on the whole party's weapons? 3) From a story perspective, the imp is a thinking creature with a mind of it's own. Classic fantasy is *full* of stories of abused familiars or constructs who have turned on their masters, from Frankenstein's Monster to Blade Runner to Ex Machina. There are outstanding *story* reasons why a milked imp (...which is a devil, after all...) might get peeved at its master. And that's great for the game! Or at least, my game. If your group runs things in a more tactically-oriented fashion, more power to you. That's equally legitimate; neither of us is "doing it wrong". But *my own group* (note emphasis) would *expect* some complications if the ranger kept using his animal companion as a trap-tester, or the wizard kept dropping "broken arrow" fireballs on his own raven familiar, or if the warlock kept milking the servant granted to him by the unnameable and terrifying infernal lord who owns his soul. That's just how our group rolls.... :-) [/QUOTE]
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