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Dual hand crossbows, poison and hex warlock
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<blockquote data-quote="Paraxis" data-source="post: 6609963" data-attributes="member: 13009"><p>This part isn't exactly in line with the rules of the game. </p><p></p><p>From Find Familiar Spell.</p><p></p><p><em>You gain the service of a familiar, <strong>a spirit that takes an animal form</strong> you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, <strong>though it is a celestial, fey, or fiend (your choice)</strong> instead of a beast.</em></p><p><em></em></p><p><em>Your familiar acts independently of you, <strong>but it always obeys your commands</strong>. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.</em></p><p></p><p>From Pact of the Chain entry.</p><p></p><p><em>When you cast the spell, you can choose one of the <strong>normal forms</strong> for your familiar or one of the following <strong>special forms</strong>: imp, pseudodragon, quasit, or sprite.</em></p><p></p><p>So the imp isn't an actual imp, it is a spirit in imp form that can even be a fey or celestial creature if the summoner so chooses. The familiar "always obeys your commands" there is no free will, the familiar will always do what you say.</p><p></p><p>So a warlock could just order his celestial spirit in imp form to fill up vials full of it's venom 24 hours a day if he wanted and the little house elf....er I mean slave..no thats not right...the familiar doesn't get to say NO, it doesn't get to be disobedient.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6609963, member: 13009"] This part isn't exactly in line with the rules of the game. From Find Familiar Spell. [I]You gain the service of a familiar, [B]a spirit that takes an animal form[/B] you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, [B]though it is a celestial, fey, or fiend (your choice)[/B] instead of a beast. Your familiar acts independently of you, [B]but it always obeys your commands[/B]. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.[/I] From Pact of the Chain entry. [I]When you cast the spell, you can choose one of the [B]normal forms[/B] for your familiar or one of the following [B]special forms[/B]: imp, pseudodragon, quasit, or sprite.[/I] So the imp isn't an actual imp, it is a spirit in imp form that can even be a fey or celestial creature if the summoner so chooses. The familiar "always obeys your commands" there is no free will, the familiar will always do what you say. So a warlock could just order his celestial spirit in imp form to fill up vials full of it's venom 24 hours a day if he wanted and the little house elf....er I mean slave..no thats not right...the familiar doesn't get to say NO, it doesn't get to be disobedient. [/QUOTE]
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