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General Tabletop Discussion
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Dual hand crossbows, poison and hex warlock
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<blockquote data-quote="Barolo" data-source="post: 7196946" data-attributes="member: 61932"><p>I would not call it even an exploit, as it hasn't proved to be overpowered, at least in the games I DM. What I don't like about it is that I feel this was supposed to be something to emulate those drow fighting tropes, where the drow warrior opens with a shot from his pre-loaded hand crossbow then charges to melee, or even that assassin coming from the shadows and unloading their two hand crossbows simultaneously and hoping for an instant kill. But instead, what I see is dedicated archers going crossbow expert + SS, and favoring the hand crossbow. Suddenly, bows become the lowly inexperienced fighting-man weapon while the crossbow is the experienced specialist weapon. This emulates the opposite kind of fantasy than what I would prefer.</p><p></p><p>Oh, and I do feel like it lacks consistency that there is a group of slower weapons, restricted to one attack per action and a group of faster weapons, that can be fired more often if the attacker has the extra attack feature, but by the grace of one feat, while the slower group becomes as fast as the fast group, one select member of this slower group actually jumps all the way to become the fastest weapon in the whole game. I would prefer if the feat just gave proficiency in some exotic weapon, such as a chinese-style repeating crossbow, gnomish-trinket-bolt-spiller, demon-hunter-auto-shooter or something. I would like it even better if the feat would instead just increase the damage dice of crossbows, maybe according to the number of extra attacks the attacker might have, maybe using some other metric. This would keep the characteristic slowness of the weapon while giving it the distinctive benefit of hitting hard.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7196946, member: 61932"] I would not call it even an exploit, as it hasn't proved to be overpowered, at least in the games I DM. What I don't like about it is that I feel this was supposed to be something to emulate those drow fighting tropes, where the drow warrior opens with a shot from his pre-loaded hand crossbow then charges to melee, or even that assassin coming from the shadows and unloading their two hand crossbows simultaneously and hoping for an instant kill. But instead, what I see is dedicated archers going crossbow expert + SS, and favoring the hand crossbow. Suddenly, bows become the lowly inexperienced fighting-man weapon while the crossbow is the experienced specialist weapon. This emulates the opposite kind of fantasy than what I would prefer. Oh, and I do feel like it lacks consistency that there is a group of slower weapons, restricted to one attack per action and a group of faster weapons, that can be fired more often if the attacker has the extra attack feature, but by the grace of one feat, while the slower group becomes as fast as the fast group, one select member of this slower group actually jumps all the way to become the fastest weapon in the whole game. I would prefer if the feat just gave proficiency in some exotic weapon, such as a chinese-style repeating crossbow, gnomish-trinket-bolt-spiller, demon-hunter-auto-shooter or something. I would like it even better if the feat would instead just increase the damage dice of crossbows, maybe according to the number of extra attacks the attacker might have, maybe using some other metric. This would keep the characteristic slowness of the weapon while giving it the distinctive benefit of hitting hard. [/QUOTE]
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