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Dual hand crossbows, poison and hex warlock
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<blockquote data-quote="Caliburn101" data-source="post: 7198711" data-attributes="member: 6802178"><p>Your point has no relevance to mine, you've taken a different situation and put two crossbows in it. Your example is fine by the way - completely compliant with the RAW. It is therefore irrelevant as a counterpoint.</p><p></p><p>Perhaps you advocate ignoring the rules whenever your players feel like coming up with a cool narrative to explain why they can exceed the abilities of their characters and equipment whenever that comes up. But then perhaps you don't, because you're not interested in conflict at the table and chaos in your game as you try to justify each and every 'on the fly' house rule at a whim to the players not taking advantage of it, or those who like the rules to be a stable source of guidance on what they can and cannot do.</p><p></p><p>I've never seen a game run that way, ever.</p><p></p><p>I do not 'punish' my players and never have. I have run countless games over 39 years of roleplaying and never been accused of that once - and I have always GM'd my way.</p><p></p><p>I get sick to death of people misreading my posts or applying a strawman argument them to suit some ridiculous point which only sounds good on a forum thread and wouldn't work round a table.</p><p></p><p>Telling me as passively-aggressively as you think you can get away with that I am being a dick for saying no when a player wants to exceed the capability of their character, or ignore the rules without an agreed house-rule (such as my example of self-loading crossbows) is insulting.</p><p></p><p>I await an apology.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7198711, member: 6802178"] Your point has no relevance to mine, you've taken a different situation and put two crossbows in it. Your example is fine by the way - completely compliant with the RAW. It is therefore irrelevant as a counterpoint. Perhaps you advocate ignoring the rules whenever your players feel like coming up with a cool narrative to explain why they can exceed the abilities of their characters and equipment whenever that comes up. But then perhaps you don't, because you're not interested in conflict at the table and chaos in your game as you try to justify each and every 'on the fly' house rule at a whim to the players not taking advantage of it, or those who like the rules to be a stable source of guidance on what they can and cannot do. I've never seen a game run that way, ever. I do not 'punish' my players and never have. I have run countless games over 39 years of roleplaying and never been accused of that once - and I have always GM'd my way. I get sick to death of people misreading my posts or applying a strawman argument them to suit some ridiculous point which only sounds good on a forum thread and wouldn't work round a table. Telling me as passively-aggressively as you think you can get away with that I am being a dick for saying no when a player wants to exceed the capability of their character, or ignore the rules without an agreed house-rule (such as my example of self-loading crossbows) is insulting. I await an apology. [/QUOTE]
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Dual hand crossbows, poison and hex warlock
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