Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dual hand crossbows, poison and hex warlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7198821" data-attributes="member: 12731"><p>I can understand a newbie having problems getting to grips with the difference between loading and using the hand crossbow, but that's not what I think the complaints of the thread are about.</p><p></p><p>Unless I'm mistaken, some people complain you can use a hand crossbow in one hand at all. Others are angry you can't use two. Still others ramble on about IRL crossbows, despite how D&D crossbows clearly aren't them.</p><p></p><p>Myself, I'm trying to get the point across that the Crossbow Expert feat seems to allow certain cinematic action archetypes (chiefly scimitar plus hand crossbow) and then just don't.</p><p></p><p>While at the same time enabling the hand crossbow to become EXACTLY the kind of semi-automatic the Sage Advice explicitly said it isn't.</p><p></p><p>And THEN it completely usurps two-weapon fighting by offering the hand crossbow wielder a BETTER variant of TWF:ing than is possible with two weapons!?</p><p></p><p>AND it removes the last reasons to ever use melee since you now aren't penalized for fighting in melee.</p><p></p><p>Essentially the feat let's you walk around with twin shortswords with a 30 foot reach, WITH a free version of the two-weapon fighting style ON TOP of the Archery weapon style. (You don't actually wield any shortswords. All you're wielding is your single hand crossbow. But the game effect is much the same as fighting with two weapons, since you get to use your bonus action to make a bonus attack)</p><p></p><p>But it doesn't end there. All this combines perfectly with Sharpshooter, so your "shortswords" now have 120' reach and ignore any cover. </p><p></p><p>And then, as if that wasn't ridiculously over the top already, it let's you treat your "shortswords" as Greatweapons, i. e. you get to use the -5/+10 mechanism on them as well, which is EVEN BETTER than the regular version since you trade a bit of damage for a) the "offhand" attack, and b) the Archery +2 to hit.</p><p></p><p>There are so many strikes against that feat it isn't even funny. It is so mangled and not doing its job, yet at the same time so ridiculously overpowered, all you can do is to shake your head and ask what the designer was smoking. It truly is the premier trainwreck of the edition, failing on Every. Single. Level.</p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7198821, member: 12731"] I can understand a newbie having problems getting to grips with the difference between loading and using the hand crossbow, but that's not what I think the complaints of the thread are about. Unless I'm mistaken, some people complain you can use a hand crossbow in one hand at all. Others are angry you can't use two. Still others ramble on about IRL crossbows, despite how D&D crossbows clearly aren't them. Myself, I'm trying to get the point across that the Crossbow Expert feat seems to allow certain cinematic action archetypes (chiefly scimitar plus hand crossbow) and then just don't. While at the same time enabling the hand crossbow to become EXACTLY the kind of semi-automatic the Sage Advice explicitly said it isn't. And THEN it completely usurps two-weapon fighting by offering the hand crossbow wielder a BETTER variant of TWF:ing than is possible with two weapons!? AND it removes the last reasons to ever use melee since you now aren't penalized for fighting in melee. Essentially the feat let's you walk around with twin shortswords with a 30 foot reach, WITH a free version of the two-weapon fighting style ON TOP of the Archery weapon style. (You don't actually wield any shortswords. All you're wielding is your single hand crossbow. But the game effect is much the same as fighting with two weapons, since you get to use your bonus action to make a bonus attack) But it doesn't end there. All this combines perfectly with Sharpshooter, so your "shortswords" now have 120' reach and ignore any cover. And then, as if that wasn't ridiculously over the top already, it let's you treat your "shortswords" as Greatweapons, i. e. you get to use the -5/+10 mechanism on them as well, which is EVEN BETTER than the regular version since you trade a bit of damage for a) the "offhand" attack, and b) the Archery +2 to hit. There are so many strikes against that feat it isn't even funny. It is so mangled and not doing its job, yet at the same time so ridiculously overpowered, all you can do is to shake your head and ask what the designer was smoking. It truly is the premier trainwreck of the edition, failing on Every. Single. Level. Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dual hand crossbows, poison and hex warlock
Top