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Dual hand crossbows, poison and hex warlock
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<blockquote data-quote="CapnZapp" data-source="post: 7199970" data-attributes="member: 12731"><p>Le me be clear: The Sage says </p><p></p><p><a href="http://dnd.wizards.com/articles/features/sageadvice_feats" target="_blank">http://dnd.wizards.com/articles/features/sageadvice_feats</a></p><p></p><p>It doesn't talk about two hand crossbows here, just the one. </p><p></p><p>And if shooting nine (9) times in the space of six seconds with one the same hand crossbow doesn't qualify as "semiautomatic", I don't know what will.</p><p></p><p>Not sure why you bring up the loading and/or ammunition keywords. Nothing about them change the fact that shooting one and a half bolt per second on average is completely RAW.</p><p></p><p>---</p><p></p><p>You don't mention anything re: how it at first blush appears Crossbow Expert allows you to wield a scimitar, say, in one hand and a hand crossbow in the other, much like this:</p><p></p><p>[ATTACH]87425[/ATTACH]</p><p></p><p><strong>Only it doesn't support this at all.</strong> </p><p></p><p>You can shoot your hand crossbow once, but then you have no free hand to reload it. </p><p></p><p>(It's the same with twin hand crossbows, but unlike some other postsres, you don't seem to like it, so let's not bring it up here)</p><p></p><p>The <strong>only</strong> sustainable way to use Crossbow Expert (meaning round after round with no object interaction shenanigans) is if the weapon you're using for your main Attack(s) is <strong>the same hand crossbow</strong> you're then using for the bonus action attack granted by the feat.</p><p></p><p>How is that not bad?</p><p></p><p>--- </p><p></p><p>I don't know what to say to "If you follow the rules, it does not usurp two-weapon fighting at all, nor remove the reasons for melee, etc., etc."</p><p></p><p>I have clearly and on multiple occasions demonstrated that the character with a single hand crossbow and the SS and CE feats work perfectly well in melee (he is NOT inconvienienced in the slightest by either being in melee himself or shooting into melee).</p><p></p><p>Furthermore this combo does two-weapon fighting BETTER than actual two-weapon fighting!</p><p></p><p>Here's the complete list of advantages for Drizzt the TWF:er.</p><p>- gets to make one opportunity attack per round when people leave his reach</p><p>- gets to use d8 weapons instead of d6 weapons</p><p>- has one feat slot open</p><p></p><p>Here's a partial list of advantages for the guy wielding a single hand crossbow.</p><p>- effective "reach" of 120 ft</p><p>- can attack the guy next to you just as well as the guy a hundred feet away (even if he's partially hidden behind a rock - you ignore cover bonuses). This saves you a tonne of movement, and pretty much ensures you will always have a foe to shoot at. (Drizzt, like all melee builds, always risks having the next foe be "too far away).</p><p>- you get to pick the best fighting style in the game: +2 to all attacks from Archery!</p><p>- you still get to enjoy the benefits of Two Weapon Fighting even though you never take that fighting style: CE grants you your Dex modifier to damage on the bonus action attack!</p><p>- you can use this with -5/+10 (from SS). Drizzt can never combine two-weapon fighting with greatweapon mastery!</p><p></p><p>AND I am following all the rules! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How does this <strong>not</strong> usurp two-weapon fighting, Ilbranteloth?!</p><p></p><p>And how does this <strong>not</strong> "remove the reasons for melee" - you get to do melee with no drawbacks AND you still got great range AND you can do TWF:ing better than Drizzt AND you can even combine it with "greatweapon mastery"!!!</p><p></p><p></p><p>Not sure what I can say. </p><p></p><p>The specific thing on twin hand crossbows - yes, I agree with that other poster that it would be cool if it was allowed. </p><p></p><p>But that's an incredibly minor point. </p><p></p><p>I'm not sure even what you're trying to say here. It vaguely sounds like you're defending the status quo but I will let you read my arguments (above) and you can get back to me if you now still don't agree there's something monumentally wrong with Crossbow Expert in every level concievable.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7199970, member: 12731"] Le me be clear: The Sage says [url]http://dnd.wizards.com/articles/features/sageadvice_feats[/url] It doesn't talk about two hand crossbows here, just the one. And if shooting nine (9) times in the space of six seconds with one the same hand crossbow doesn't qualify as "semiautomatic", I don't know what will. Not sure why you bring up the loading and/or ammunition keywords. Nothing about them change the fact that shooting one and a half bolt per second on average is completely RAW. --- You don't mention anything re: how it at first blush appears Crossbow Expert allows you to wield a scimitar, say, in one hand and a hand crossbow in the other, much like this: [ATTACH=CONFIG]87425._xfImport[/ATTACH] [B]Only it doesn't support this at all.[/B] You can shoot your hand crossbow once, but then you have no free hand to reload it. (It's the same with twin hand crossbows, but unlike some other postsres, you don't seem to like it, so let's not bring it up here) The [B]only[/B] sustainable way to use Crossbow Expert (meaning round after round with no object interaction shenanigans) is if the weapon you're using for your main Attack(s) is [B]the same hand crossbow[/B] you're then using for the bonus action attack granted by the feat. How is that not bad? --- I don't know what to say to "If you follow the rules, it does not usurp two-weapon fighting at all, nor remove the reasons for melee, etc., etc." I have clearly and on multiple occasions demonstrated that the character with a single hand crossbow and the SS and CE feats work perfectly well in melee (he is NOT inconvienienced in the slightest by either being in melee himself or shooting into melee). Furthermore this combo does two-weapon fighting BETTER than actual two-weapon fighting! Here's the complete list of advantages for Drizzt the TWF:er. - gets to make one opportunity attack per round when people leave his reach - gets to use d8 weapons instead of d6 weapons - has one feat slot open Here's a partial list of advantages for the guy wielding a single hand crossbow. - effective "reach" of 120 ft - can attack the guy next to you just as well as the guy a hundred feet away (even if he's partially hidden behind a rock - you ignore cover bonuses). This saves you a tonne of movement, and pretty much ensures you will always have a foe to shoot at. (Drizzt, like all melee builds, always risks having the next foe be "too far away). - you get to pick the best fighting style in the game: +2 to all attacks from Archery! - you still get to enjoy the benefits of Two Weapon Fighting even though you never take that fighting style: CE grants you your Dex modifier to damage on the bonus action attack! - you can use this with -5/+10 (from SS). Drizzt can never combine two-weapon fighting with greatweapon mastery! AND I am following all the rules! :) How does this [B]not[/B] usurp two-weapon fighting, Ilbranteloth?! And how does this [B]not[/B] "remove the reasons for melee" - you get to do melee with no drawbacks AND you still got great range AND you can do TWF:ing better than Drizzt AND you can even combine it with "greatweapon mastery"!!! Not sure what I can say. The specific thing on twin hand crossbows - yes, I agree with that other poster that it would be cool if it was allowed. But that's an incredibly minor point. I'm not sure even what you're trying to say here. It vaguely sounds like you're defending the status quo but I will let you read my arguments (above) and you can get back to me if you now still don't agree there's something monumentally wrong with Crossbow Expert in every level concievable. [/QUOTE]
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