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Dual issue! Ripple effect & personal responsibility
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<blockquote data-quote="ThoughtBubble" data-source="post: 2001651" data-attributes="member: 9723"><p>So, at long last, I'm going to get to play in a game. YAY!</p><p></p><p>The concept I had was a charismatic Paladin who was good at finding the 'measure' of people, and seeing/cutting through falsehoods. Then I heard about a tweak the DM was making to the game, Detect Evil only detects clerics, outsiders, and other unnatrual or aligned beings. So, being able to tell if the tax collecter is a jerk who skims off the top is out. We have an iteresting side-discussion about how Smite Evil works, and I'm told 'don't worry about it'. As an alternate to maintain my character concept, I'm told to get sense motive. Now, sense motive is cross class, and there were a lot of skills I wanted to grab (or at least dabble in). So being a 2sp/lv class is pretty painful. </p><p></p><p>Before I caught myself, I was complaining the next day about how 'cross class skills sucked,' and '2 skill points a level isn't enough.' When I caught myself, I just realized that things within the system are very inter-related. Anyoen else have expierences where one change had a much larger impact than first expected?</p><p></p><p>Well, on wendesday we got to creating characters. Long story short, I couldn't spare a non-penalty stat for Int, scrapped the concept, and went with a wizard instead.</p><p></p><p>During chracter generation, we're told that our characters have been adventuring together since level 2, and we're level six. So, we should talk about our characters and our history together. Lots of jokes go around, but a few things are establshed. My character and our Barbarian met up early on and began a sort of muscle and brains combination. The Ranger and Fighter met early on, after a bad monster encounter in the woods. The cleric, who is CN and channels negative energy, still has no attachments, is an orphan who was raised in the 'Pirate's rest inn', and is thus called "Pirate", and the deomstrated bits of his personality lean towards "I hate everyone. People suck. Except you guys. You guys are alright... I guess."</p><p></p><p>The DM and I have had a conversation over lunch about it. We covered a lot of interesting things (notably me failing to explain the difference between banter and insults). But one particular part was where I was told that it was my responsibility to come up with a reason that my character would remain part of an adventuring group with Pirate. I countered by asking if Pirate's player had a responsibility to make a character that played well with everyone else.</p><p></p><p>Any thoughts on getting along with Pirate?</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2001651, member: 9723"] So, at long last, I'm going to get to play in a game. YAY! The concept I had was a charismatic Paladin who was good at finding the 'measure' of people, and seeing/cutting through falsehoods. Then I heard about a tweak the DM was making to the game, Detect Evil only detects clerics, outsiders, and other unnatrual or aligned beings. So, being able to tell if the tax collecter is a jerk who skims off the top is out. We have an iteresting side-discussion about how Smite Evil works, and I'm told 'don't worry about it'. As an alternate to maintain my character concept, I'm told to get sense motive. Now, sense motive is cross class, and there were a lot of skills I wanted to grab (or at least dabble in). So being a 2sp/lv class is pretty painful. Before I caught myself, I was complaining the next day about how 'cross class skills sucked,' and '2 skill points a level isn't enough.' When I caught myself, I just realized that things within the system are very inter-related. Anyoen else have expierences where one change had a much larger impact than first expected? Well, on wendesday we got to creating characters. Long story short, I couldn't spare a non-penalty stat for Int, scrapped the concept, and went with a wizard instead. During chracter generation, we're told that our characters have been adventuring together since level 2, and we're level six. So, we should talk about our characters and our history together. Lots of jokes go around, but a few things are establshed. My character and our Barbarian met up early on and began a sort of muscle and brains combination. The Ranger and Fighter met early on, after a bad monster encounter in the woods. The cleric, who is CN and channels negative energy, still has no attachments, is an orphan who was raised in the 'Pirate's rest inn', and is thus called "Pirate", and the deomstrated bits of his personality lean towards "I hate everyone. People suck. Except you guys. You guys are alright... I guess." The DM and I have had a conversation over lunch about it. We covered a lot of interesting things (notably me failing to explain the difference between banter and insults). But one particular part was where I was told that it was my responsibility to come up with a reason that my character would remain part of an adventuring group with Pirate. I countered by asking if Pirate's player had a responsibility to make a character that played well with everyone else. Any thoughts on getting along with Pirate? [/QUOTE]
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