Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Dual issue! Ripple effect & personal responsibility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 2001766" data-attributes="member: 9723"><p>Ok fusan, you got me. Thanks, by the way, for helping to keep me honest.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let's start with the easy one. The conversation about the line between banter and insults came up early on detailing the interactions between one of my previous characters and another player in the group. I really enjoyed talking with that player. He stated that "All you did was insult each other." Wheras, I went on to explain that it wasn't insults, as we left openings for the other person to come back and make a different counter. An insult tends to end the conversation. Mostly, I think that he was trying to illustrate that you don't have to be friendly to have fun interactions. I tried, and failed to point out that the interactions were, largely a friendly contest of one-upsmanship.</p><p></p><p>On the out of game topography, Pirate's player has stated that he doesn't expect to enjoy the game, and is only coming along to hang around with his friends. The group has been together through another campaign. Talking with the players about it, I hear a lot of stories about the party not getting along. I'm afraid of doing too much, as I'm the new guy in the group, but it's already looking like I'm going to end up nominally as the party leader. </p><p></p><p>In character topography: The problem really comes up from cross sections of our characters. Pirate is a crazy drunken cleric who deosn't really care, has no reaon to be around, and has a grudge with being a part of the group. I'm playing a determined wizard who believes strongly that we have a responsibility to help each other, and that our lives may depend on it. It's a bad vector for interaction. He hates the man pulling him in directions, and I'm likely going to be the man pulling him in a direction. :\ </p><p></p><p>I haven't encountered a problem yet. I'm mostly anticipating one. Or rather, I'm looking for a way to pre-emptively deal with it. The solution I'm going to try for is talking with him today, and then trying to set up some of that interaction early on, so we're more at angles than straight on. If I call him a worthless drunkard of a cleric, and he's ready for it, and he calls me a snobby prissy wizard, then we're all good. If he calls me a **** and I call him a worthless **** and tell him to get out if he doesn't want to be here, that's bad. Just gotta gravitate towards the former.</p><p></p><p>And, as to the final bit of conversation between myself and the DM, it was simply me whining about the unfairness of being asked to find a reason to bring the cleric along, when the cleric hasn't been asked to find a reason to come along yet. The inequity! THE INEQUITY! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Thanks for the insight however. Having to look at these things and explain them helps.</p><p></p><p>And Buttercup, I think I'm going to steal that for my end of some bluster. "Ok, but just keep in mind, fireball is pretty hard to aim. I miss occasionally."</p><p></p><p>Temple, I guarentee he's not a secret plot with the DM. About half the players had to come up with concepts on the spot on the table, Pirate was one. The DM told us that we've been an adventuring group since level 2, and that we needed to explain to him why. We've gotten everyone but Pirate into the 'story' now.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2001766, member: 9723"] Ok fusan, you got me. Thanks, by the way, for helping to keep me honest. :) Let's start with the easy one. The conversation about the line between banter and insults came up early on detailing the interactions between one of my previous characters and another player in the group. I really enjoyed talking with that player. He stated that "All you did was insult each other." Wheras, I went on to explain that it wasn't insults, as we left openings for the other person to come back and make a different counter. An insult tends to end the conversation. Mostly, I think that he was trying to illustrate that you don't have to be friendly to have fun interactions. I tried, and failed to point out that the interactions were, largely a friendly contest of one-upsmanship. On the out of game topography, Pirate's player has stated that he doesn't expect to enjoy the game, and is only coming along to hang around with his friends. The group has been together through another campaign. Talking with the players about it, I hear a lot of stories about the party not getting along. I'm afraid of doing too much, as I'm the new guy in the group, but it's already looking like I'm going to end up nominally as the party leader. In character topography: The problem really comes up from cross sections of our characters. Pirate is a crazy drunken cleric who deosn't really care, has no reaon to be around, and has a grudge with being a part of the group. I'm playing a determined wizard who believes strongly that we have a responsibility to help each other, and that our lives may depend on it. It's a bad vector for interaction. He hates the man pulling him in directions, and I'm likely going to be the man pulling him in a direction. :\ I haven't encountered a problem yet. I'm mostly anticipating one. Or rather, I'm looking for a way to pre-emptively deal with it. The solution I'm going to try for is talking with him today, and then trying to set up some of that interaction early on, so we're more at angles than straight on. If I call him a worthless drunkard of a cleric, and he's ready for it, and he calls me a snobby prissy wizard, then we're all good. If he calls me a **** and I call him a worthless **** and tell him to get out if he doesn't want to be here, that's bad. Just gotta gravitate towards the former. And, as to the final bit of conversation between myself and the DM, it was simply me whining about the unfairness of being asked to find a reason to bring the cleric along, when the cleric hasn't been asked to find a reason to come along yet. The inequity! THE INEQUITY! :D Thanks for the insight however. Having to look at these things and explain them helps. And Buttercup, I think I'm going to steal that for my end of some bluster. "Ok, but just keep in mind, fireball is pretty hard to aim. I miss occasionally." Temple, I guarentee he's not a secret plot with the DM. About half the players had to come up with concepts on the spot on the table, Pirate was one. The DM told us that we've been an adventuring group since level 2, and that we needed to explain to him why. We've gotten everyone but Pirate into the 'story' now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dual issue! Ripple effect & personal responsibility
Top