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General Tabletop Discussion
*Pathfinder & Starfinder
Dual nature of all classes - except Ranger and Rogue.
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<blockquote data-quote="eamon" data-source="post: 4392156" data-attributes="member: 51942"><p>It's normal that a single basic attack of a great weapon fighter deals more damage than that of a ranger. Perhaps you can focus your descriptions on his speed and many smaller cuts - which also explains why a single extra hit just doesn't make quite as much difference.</p><p></p><p>In any case, taking bastard sword proficiency early is slightly better than lethal hunter. But really, it's entirely normal that the fighter is better at opportunity attacks and single extra hits - the ranger is more of a hit and run animal.</p><p></p><p>If you use difficult terrain and faster more careful creatures occasionally, the ranger should get a chance to shine (at least for a crucial round or two, anyhow!)</p><p></p><p>It sounds to me like it's a bit of a problem of expectation mismatch - the player wanted an uber1337 hitting machine that does maximal damage each hit, when strikers are a little more oriented towards finesse fighting - not low damage, but it's the technique rather the single hit that matters. If somebody else is filling the role you thought you'd be filling, well that's bound to be a little nasty.</p></blockquote><p></p>
[QUOTE="eamon, post: 4392156, member: 51942"] It's normal that a single basic attack of a great weapon fighter deals more damage than that of a ranger. Perhaps you can focus your descriptions on his speed and many smaller cuts - which also explains why a single extra hit just doesn't make quite as much difference. In any case, taking bastard sword proficiency early is slightly better than lethal hunter. But really, it's entirely normal that the fighter is better at opportunity attacks and single extra hits - the ranger is more of a hit and run animal. If you use difficult terrain and faster more careful creatures occasionally, the ranger should get a chance to shine (at least for a crucial round or two, anyhow!) It sounds to me like it's a bit of a problem of expectation mismatch - the player wanted an uber1337 hitting machine that does maximal damage each hit, when strikers are a little more oriented towards finesse fighting - not low damage, but it's the technique rather the single hit that matters. If somebody else is filling the role you thought you'd be filling, well that's bound to be a little nasty. [/QUOTE]
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Dual nature of all classes - except Ranger and Rogue.
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