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<blockquote data-quote="500 Toads" data-source="post: 9866377" data-attributes="member: 7056434"><p>A lot of systems that have a broad set of skills could do this. It'd mostly be weird in something like D&D or Pathfinder where <em>all</em> player characters are expected to be in a specific mold, i.e. adventurers, and you'd have to go well out of your way to build something different (like, uh, you <em>could</em> build a Pathfinder character who starts out as... a Thaumaturge who ignores all regular class feats in lieu of taking knowlege-y archetypes such as Loremaster and Herbalist, maybe going further afield like taking Celebrity or Dandy, but that's <em>really</em> not what the system normally expects you to do, nor would most campaigns, I think).</p><p></p><p>For <em>Traveller</em>, you could certainly have players running starship crew in addition to players running a separate ground team who handles exploration etc. For something like <em>Delta Green</em>, you might have the players running one team that specializes in things like research, signals intelligence, working with or around bureaucracies, running various illegal schemes to raise money to finance blacker-than-black operations, etc; and another team that specializes in fieldcraft like infiltration, combat, searching for evidence, that sort of thing.</p></blockquote><p></p>
[QUOTE="500 Toads, post: 9866377, member: 7056434"] A lot of systems that have a broad set of skills could do this. It'd mostly be weird in something like D&D or Pathfinder where [I]all[/I] player characters are expected to be in a specific mold, i.e. adventurers, and you'd have to go well out of your way to build something different (like, uh, you [I]could[/I] build a Pathfinder character who starts out as... a Thaumaturge who ignores all regular class feats in lieu of taking knowlege-y archetypes such as Loremaster and Herbalist, maybe going further afield like taking Celebrity or Dandy, but that's [I]really[/I] not what the system normally expects you to do, nor would most campaigns, I think). For [I]Traveller[/I], you could certainly have players running starship crew in addition to players running a separate ground team who handles exploration etc. For something like [I]Delta Green[/I], you might have the players running one team that specializes in things like research, signals intelligence, working with or around bureaucracies, running various illegal schemes to raise money to finance blacker-than-black operations, etc; and another team that specializes in fieldcraft like infiltration, combat, searching for evidence, that sort of thing. [/QUOTE]
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