Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dual Wand Fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="randomling" data-source="post: 875312" data-attributes="member: 8432"><p>I suppose you could rule that those spells that don't have a saving throw would have a commensurate penalty to the attack roll (a lot of spells that don't allow a saving throw require a touch attack).</p><p></p><p>I can't remember the rules for Harm (does it require an attack roll?) but that still leaves a problem with magic missile. Maybe duel wielding a wand of MM could result in a damage penalty?</p><p></p><p>Or maybe dual wielding could warrant a (reasonably high)Spellcraft check. 15 + spell level to get the spell off (if you fail a charge is wasted)? Followed by a Wisdom check (DC 5) to avoid a mishap, as if you were casting a spell from a scroll that was too high level.</p><p></p><p>I don't know if that sounds overly harsh. But I think that if activating a wand is like turning a mental key in a lock, then activating two in 6 seconds should be hard to do. Even with the appropriate feat.</p><p></p><p><strong>Dual Wand Fighting</strong></p><p><strong>Prerequisites:</strong> Combat Casting, Spellcaster 5th+, Spellcraft skill</p><p><strong>Benefit:</strong> As a full round action, you may activate two wands (one in each hand). When using this feat, both wands require a Spellcraft check (15 + spell level) to activate, or the charge is wasted. If you fail to activate the wand correctly, you must succeed at a Wisdom check (DC 5) to avoid a mishap.</p><p><strong>Normal:</strong> You may only use one wand at a time.</p></blockquote><p></p>
[QUOTE="randomling, post: 875312, member: 8432"] I suppose you could rule that those spells that don't have a saving throw would have a commensurate penalty to the attack roll (a lot of spells that don't allow a saving throw require a touch attack). I can't remember the rules for Harm (does it require an attack roll?) but that still leaves a problem with magic missile. Maybe duel wielding a wand of MM could result in a damage penalty? Or maybe dual wielding could warrant a (reasonably high)Spellcraft check. 15 + spell level to get the spell off (if you fail a charge is wasted)? Followed by a Wisdom check (DC 5) to avoid a mishap, as if you were casting a spell from a scroll that was too high level. I don't know if that sounds overly harsh. But I think that if activating a wand is like turning a mental key in a lock, then activating two in 6 seconds should be hard to do. Even with the appropriate feat. [b]Dual Wand Fighting[/b] [b]Prerequisites:[/b] Combat Casting, Spellcaster 5th+, Spellcraft skill [b]Benefit:[/b] As a full round action, you may activate two wands (one in each hand). When using this feat, both wands require a Spellcraft check (15 + spell level) to activate, or the charge is wasted. If you fail to activate the wand correctly, you must succeed at a Wisdom check (DC 5) to avoid a mishap. [b]Normal:[/b] You may only use one wand at a time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dual Wand Fighting
Top