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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dual weapon fighting & Double attack
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<blockquote data-quote="DracoSuave" data-source="post: 5711699" data-attributes="member: 71571"><p>Another way to look at it is that the dual weapon style was supported in 3rd edition by a handful of feats only, and before that by...</p><p></p><p>oh yeah... be a Ranger.</p><p></p><p>In fourth edition it's supported by an <strong>entire class</strong> as well as builds of other classes. You've traded shallow "Here reduce the penalties" support for deep "Here, what -style- of two-handed fighting do you want, exactly?" support.</p><p></p><p></p><p></p><p>But of those classes that offer it, they offer -depth- of choices from first to final level. A class is not built around one at-will power. </p><p></p><p></p><p></p><p>Unless you take more than one power.</p><p></p><p>Which every first level character pre-essentials does!</p><p></p><p></p><p></p><p>Good thing there's the Hybrid class, eh?</p><p></p><p></p><p>Let's be honest, dual-fighting isn't just something you add on to other things. It's a fighting style all in its own. It's not like you go 'Well, I'm used to using a broadsword and a shield, so picking up a main gauche, why, that's just like a shield and combat will be exactly the same!'</p><p></p><p>It's enough of a difference that yes, it does justify unique classes and builds, rather than throwaway feats. It's a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing specialization, just like 'I cast destructive necromantic magic' is a specialization. That deserves better support than a throwaway feat. And it does get better support, by MAKING it your specialization, rather than something everyone does cause... eh.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5711699, member: 71571"] Another way to look at it is that the dual weapon style was supported in 3rd edition by a handful of feats only, and before that by... oh yeah... be a Ranger. In fourth edition it's supported by an [b]entire class[/b] as well as builds of other classes. You've traded shallow "Here reduce the penalties" support for deep "Here, what -style- of two-handed fighting do you want, exactly?" support. But of those classes that offer it, they offer -depth- of choices from first to final level. A class is not built around one at-will power. Unless you take more than one power. Which every first level character pre-essentials does! Good thing there's the Hybrid class, eh? Let's be honest, dual-fighting isn't just something you add on to other things. It's a fighting style all in its own. It's not like you go 'Well, I'm used to using a broadsword and a shield, so picking up a main gauche, why, that's just like a shield and combat will be exactly the same!' It's enough of a difference that yes, it does justify unique classes and builds, rather than throwaway feats. It's a :):):):)ing specialization, just like 'I cast destructive necromantic magic' is a specialization. That deserves better support than a throwaway feat. And it does get better support, by MAKING it your specialization, rather than something everyone does cause... eh. [/QUOTE]
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Dual weapon fighting & Double attack
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