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Dual-weapon fighting is extremely lackluster
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<blockquote data-quote="DEFCON 1" data-source="post: 5991485" data-attributes="member: 7006"><p>To my mind, that's not really unexpected, and in many ways a good thing.</p><p></p><p>This is one of probably dozens of documents getting bandied about the offices, and they took whatever their line was at the time and mushed all the rules together into one document for release... without much in the way in an editor's pass, most likely. Because really, it's a playtest document. It doesn't need to waste time having every loophole closed, because a huge percentage of these rules are going to be going away in a few weeks anyway.</p><p></p><p>Plus... the ADVANTAGE of this "extreme vagueness" is that these rules will probably get playtested by people many different ways based upon personal interpretation... and if people then respond to the survey talking about the rules and WHICH WAY they intrepreted them... WotC gets information on several different "rules variations" at once, and can begin narrowing down which ones seemed to work well with those who played it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5991485, member: 7006"] To my mind, that's not really unexpected, and in many ways a good thing. This is one of probably dozens of documents getting bandied about the offices, and they took whatever their line was at the time and mushed all the rules together into one document for release... without much in the way in an editor's pass, most likely. Because really, it's a playtest document. It doesn't need to waste time having every loophole closed, because a huge percentage of these rules are going to be going away in a few weeks anyway. Plus... the ADVANTAGE of this "extreme vagueness" is that these rules will probably get playtested by people many different ways based upon personal interpretation... and if people then respond to the survey talking about the rules and WHICH WAY they intrepreted them... WotC gets information on several different "rules variations" at once, and can begin narrowing down which ones seemed to work well with those who played it. [/QUOTE]
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Dual-weapon fighting is extremely lackluster
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