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General Tabletop Discussion
*Pathfinder & Starfinder
Dual-weapon fighting is extremely lackluster
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<blockquote data-quote="Manbearcat" data-source="post: 5992042" data-attributes="member: 6696971"><p>Good post here and agreed on all.</p><p></p><p>The 4 primary fighting styles (Two-weapon, Two-Handed, Sword and Shield, One-Handed Fencing/Duelist) need to all be supported and balanced with each other so there are no "trap"/sub-optimal options amongst them nor any clearly superior/optimal options. They need to have varying mechanics that emulate the distinctiveness (advantages, focus) of each of the styles both in combat and its accompanying fiction. </p><p></p><p>This present iteration of TWF provides "melee controller" versatility in that it allows the combatant to possibly fell two low HP enemies in a "swarm melee" or "mass combat" scenario. May need another pass (and more diversity and potency down in the feat tree) but it is both useful and seems to adequately represent the style.</p><p></p><p>As ever, I would be more concerned that the One-handed Duelist/Fencing style is marginalized to irrelevancy due to (continued) lack of support (hence my update to the Swashbuckler/Duelist thread).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5992042, member: 6696971"] Good post here and agreed on all. The 4 primary fighting styles (Two-weapon, Two-Handed, Sword and Shield, One-Handed Fencing/Duelist) need to all be supported and balanced with each other so there are no "trap"/sub-optimal options amongst them nor any clearly superior/optimal options. They need to have varying mechanics that emulate the distinctiveness (advantages, focus) of each of the styles both in combat and its accompanying fiction. This present iteration of TWF provides "melee controller" versatility in that it allows the combatant to possibly fell two low HP enemies in a "swarm melee" or "mass combat" scenario. May need another pass (and more diversity and potency down in the feat tree) but it is both useful and seems to adequately represent the style. As ever, I would be more concerned that the One-handed Duelist/Fencing style is marginalized to irrelevancy due to (continued) lack of support (hence my update to the Swashbuckler/Duelist thread). [/QUOTE]
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Community
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Dual-weapon fighting is extremely lackluster
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