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General Tabletop Discussion
*Pathfinder & Starfinder
Dual-weapon fighting is extremely lackluster
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<blockquote data-quote="Jupp" data-source="post: 5992644" data-attributes="member: 20804"><p>I know we are talking RPG and fantasy here but still: </p><p></p><p>Fighting with standard medieveal long blade weapons in each hand is the last thing you want to do in combat (I wont cover asian fighting styles here because those weapons very different). Longswords are too heavy for dual wielding to effectively use them and this combination is going to kill you against opponents with a shield/sword combination, even more so if they are properly armored. Because since you have to equalize the momentum of one sword with the other you are mostly using slashing movements and not thrusts, which is the stuff that penetrates armor. You always have to preserve the equilibrium between your two weapons else you loose balance, which will get you killed for sure in a very short time. You have to deal with the same situation with dual-wielding axes. Blunt weapons might be a better choice because there you do not really have thrusting movements. </p><p></p><p>The only few sensible dual wielding combinations are dagger/sword or rapier/dagger but there the dagger is mostly used for parrying or thrusting/slashing on the lower regions of the body while the other weapons is controlling the opponent's main weapon.</p><p></p><p>Those are some of the many reasons I never really liked the dual-wielding rules in 3e or 4e. They were just ridiculous, like magic and all that stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>So the dual wield rules in 5e are totally ok for me.</p></blockquote><p></p>
[QUOTE="Jupp, post: 5992644, member: 20804"] I know we are talking RPG and fantasy here but still: Fighting with standard medieveal long blade weapons in each hand is the last thing you want to do in combat (I wont cover asian fighting styles here because those weapons very different). Longswords are too heavy for dual wielding to effectively use them and this combination is going to kill you against opponents with a shield/sword combination, even more so if they are properly armored. Because since you have to equalize the momentum of one sword with the other you are mostly using slashing movements and not thrusts, which is the stuff that penetrates armor. You always have to preserve the equilibrium between your two weapons else you loose balance, which will get you killed for sure in a very short time. You have to deal with the same situation with dual-wielding axes. Blunt weapons might be a better choice because there you do not really have thrusting movements. The only few sensible dual wielding combinations are dagger/sword or rapier/dagger but there the dagger is mostly used for parrying or thrusting/slashing on the lower regions of the body while the other weapons is controlling the opponent's main weapon. Those are some of the many reasons I never really liked the dual-wielding rules in 3e or 4e. They were just ridiculous, like magic and all that stuff :p So the dual wield rules in 5e are totally ok for me. [/QUOTE]
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Dual-weapon fighting is extremely lackluster
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