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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dual wield two Shields?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4386891" data-attributes="member: 35909"><p>Shield Block is a level 2 DS maneuver from ToB, yes.</p><p></p><p>Wall of Steel is actually neither. It's a teamwork benefit. A concept introduced in DMG 2 first, I think. Basically, you and your party can pick one for every four HD you have, and only people who meet the requirements can be a team member and benefit. The team also needs a leader, which has harder requirements. You can find it on page 83 here:</p><p><a href="http://www.crystalkeep.com/d20/rules/DnD3.5Index-Skills_Actions.pdf" target="_blank">http://www.crystalkeep.com/d20/rules/DnD3.5Index-Skills_Actions.pdf</a></p><p></p><p>"A Team Member may grant an adjacent Team Member his/her Shield bonus to AC as a Swift Action. The bonus stacks with the adjacent Team Member’s Shield bonus (i.e., he/she can receive an AC bonus from two (or even three) shields)."</p><p></p><p>Now, people need shield proficiency (but don't need tower prof.) to be a member and get protected by you, which may be annoying. It really depends on group. In mine, it was quite literally a draconic group, in every sense. Almost all had dragon blood, and almost all mixed martial classes with casting ones. The only one that had no casting ability was still an anthropromorphic crocodile Dragon Shaman. So, pretty much the whole party was eligible to join for that teamwork benefit, and several had poor AC. In fact, the aforementioned croc was what 4E would call a striker. He did the crazy damage, with a large greatsword and strength in the 30's, so my character on many occasions ended up keeping him alive from desperate enemy attacks en mass.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4386891, member: 35909"] Shield Block is a level 2 DS maneuver from ToB, yes. Wall of Steel is actually neither. It's a teamwork benefit. A concept introduced in DMG 2 first, I think. Basically, you and your party can pick one for every four HD you have, and only people who meet the requirements can be a team member and benefit. The team also needs a leader, which has harder requirements. You can find it on page 83 here: [url]http://www.crystalkeep.com/d20/rules/DnD3.5Index-Skills_Actions.pdf[/url] "A Team Member may grant an adjacent Team Member his/her Shield bonus to AC as a Swift Action. The bonus stacks with the adjacent Team Member’s Shield bonus (i.e., he/she can receive an AC bonus from two (or even three) shields)." Now, people need shield proficiency (but don't need tower prof.) to be a member and get protected by you, which may be annoying. It really depends on group. In mine, it was quite literally a draconic group, in every sense. Almost all had dragon blood, and almost all mixed martial classes with casting ones. The only one that had no casting ability was still an anthropromorphic crocodile Dragon Shaman. So, pretty much the whole party was eligible to join for that teamwork benefit, and several had poor AC. In fact, the aforementioned croc was what 4E would call a striker. He did the crazy damage, with a large greatsword and strength in the 30's, so my character on many occasions ended up keeping him alive from desperate enemy attacks en mass. [/QUOTE]
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Dual wield two Shields?
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