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Dual Wielder, Two-weapon Fighting, Nick
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9599214" data-attributes="member: 6802951"><p>As best as I can parse it, it is the interaction between the Light weapon property, the Nick Weapon Mastery, and the Dual Wielder feat:</p><p></p><p>Assume you are fighting with a dagger and shortsword, and take the <span style="color: rgb(97, 189, 109)">attack action</span> to make an attack with the dagger.</p><p></p><p><u>Light</u><span style="font-size: 9px"><u>(1)</u></span> property allows you to make an extra attack with the shortsword as a <span style="color: rgb(44, 130, 201)">bonus action</span>.</p><p></p><p>So <span style="color: rgb(97, 189, 109)">Dagger</span>, then <span style="color: rgb(44, 130, 201)">Shortsword</span>.</p><p></p><p><u>Nick</u> <span style="font-size: 9px">(2)</span> turns that shortsword attack (from the Light property) into part of the same <span style="color: rgb(97, 189, 109)">attack action</span> as the dagger attack.</p><p></p><p>So <span style="color: rgb(97, 189, 109)">Dagger</span>, then <span style="color: rgb(97, 189, 109)">Shortsword</span>.</p><p></p><p><u>Dual Wielder</u><span style="font-size: 9px"><u>(3</u>)</span> allows you to make an extra attack with one of your weapons as a <span style="color: rgb(44, 130, 201)">bonus action</span>. (We'll assume shortsword, though it could be either.)</p><p></p><p>So <span style="color: rgb(97, 189, 109)">Dagger</span>, then <span style="color: rgb(97, 189, 109)">shortsword</span>, then <span style="color: rgb(44, 130, 201)">shortsword</span>.</p><p></p><p></p><p>Crucially, while Dual Wielder requires the Light property to grant its extra attack, this extra attack is from the Dual Wielder feat, not the Light property, allowing both to be used for two additional attacks.</p><p>Without Nick however, both of these extra attacks would take your bonus action, so you could only make one.</p><p></p><p>Dual wielder also allows your bonus action attack to be with a non-Light weapon. However the extra attack due to the Light property requires the other weapon be Light. (I'm not entertaining weapon-swapping shenanigans for this.)</p><p></p><p>This is RAW to the best of my understanding, and I believe it is also RAI from comments made by Jeremy Crawford when he was cornered and asked by a youtube creator.</p><p></p><p></p><p><span style="font-size: 9px">(1)</span> When you take the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction" target="_blank">Attack</a> action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a <a href="https://www.dndbeyond.com/equipment/30-shortsword" target="_blank">Shortsword</a> in one hand and a <a href="https://www.dndbeyond.com/equipment/3-dagger" target="_blank">Dagger</a> in the other using the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction" target="_blank">Attack</a> action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.</p><p></p><p><span style="font-size: 9px">(2)</span> When you make the extra attack of the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Light" target="_blank">Light</a> property, you can make it as part of the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction" target="_blank">Attack</a> action instead of as a Bonus Action. You can make this extra attack only once per turn.</p><p></p><p><span style="font-size: 9px">(3)</span> When you take the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction" target="_blank">Attack</a> action on your turn and attack with a weapon that has the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Light" target="_blank">Light</a> property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Two-Handed" target="_blank">Two-Handed</a> property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9599214, member: 6802951"] As best as I can parse it, it is the interaction between the Light weapon property, the Nick Weapon Mastery, and the Dual Wielder feat: Assume you are fighting with a dagger and shortsword, and take the [COLOR=rgb(97, 189, 109)]attack action[/COLOR] to make an attack with the dagger. [U]Light[/U][SIZE=1][U](1)[/U][/SIZE] property allows you to make an extra attack with the shortsword as a [COLOR=rgb(44, 130, 201)]bonus action[/COLOR]. So [COLOR=rgb(97, 189, 109)]Dagger[/COLOR], then [COLOR=rgb(44, 130, 201)]Shortsword[/COLOR]. [U]Nick[/U] [SIZE=1](2)[/SIZE] turns that shortsword attack (from the Light property) into part of the same [COLOR=rgb(97, 189, 109)]attack action[/COLOR] as the dagger attack. So [COLOR=rgb(97, 189, 109)]Dagger[/COLOR], then [COLOR=rgb(97, 189, 109)]Shortsword[/COLOR]. [U]Dual Wielder[/U][SIZE=1][U](3[/U])[/SIZE] allows you to make an extra attack with one of your weapons as a [COLOR=rgb(44, 130, 201)]bonus action[/COLOR]. (We'll assume shortsword, though it could be either.) So [COLOR=rgb(97, 189, 109)]Dagger[/COLOR], then [COLOR=rgb(97, 189, 109)]shortsword[/COLOR], then [COLOR=rgb(44, 130, 201)]shortsword[/COLOR]. Crucially, while Dual Wielder requires the Light property to grant its extra attack, this extra attack is from the Dual Wielder feat, not the Light property, allowing both to be used for two additional attacks. Without Nick however, both of these extra attacks would take your bonus action, so you could only make one. Dual wielder also allows your bonus action attack to be with a non-Light weapon. However the extra attack due to the Light property requires the other weapon be Light. (I'm not entertaining weapon-swapping shenanigans for this.) This is RAW to the best of my understanding, and I believe it is also RAI from comments made by Jeremy Crawford when he was cornered and asked by a youtube creator. [SIZE=1](1)[/SIZE] When you take the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction']Attack[/URL] action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a [URL='https://www.dndbeyond.com/equipment/30-shortsword']Shortsword[/URL] in one hand and a [URL='https://www.dndbeyond.com/equipment/3-dagger']Dagger[/URL] in the other using the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction']Attack[/URL] action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. [SIZE=1](2)[/SIZE] When you make the extra attack of the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Light']Light[/URL] property, you can make it as part of the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction']Attack[/URL] action instead of as a Bonus Action. You can make this extra attack only once per turn. [SIZE=1](3)[/SIZE] When you take the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction']Attack[/URL] action on your turn and attack with a weapon that has the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Light']Light[/URL] property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Two-Handed']Two-Handed[/URL] property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. [/QUOTE]
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