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Dual Wielder vs. Polearm Master
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<blockquote data-quote="ClaytonCross" data-source="post: 7425850" data-attributes="member: 6880599"><p>Not sure why your saying its crap, for monks and druids. </p><p></p><p>Druids</p><p>- Can use Quarter staff as a druid focus one handed with a shield (they are proficient)</p><p>- Using Shillelagh a one handed staff with Polearm Master but end attack goes from 1d6+str/1d4+str bludgeoning to 1d8+Wiz/1d8+Wiz magical bludgeoning</p><p>- A druid caster can using the staff as a focus then has 1d8+wiz magical bludgeoning opportunity attacks without when enemies leave them or approach them instead of what a 1d6+strenght which is likely a dump state for land casters or moon druids who shape shift out of their strength state.</p><p></p><p>... That's not crap to me.</p><p></p><p>Monks get a free melee attack with martial arts but its a 1d4 until 5th level, after that it goes up but it just means you have an option if you have a magical staff prior to lvl6. Granted that not a big deal, and normally its a minor lose for monks... But I have strength based monk who wears armor and has the healer feat. (I know I am crazy person to surrender martial arts and unarmored movement) There was requirement for it in a story so I did it and this feet gives me an 3rd attack I would not normally get. Not as good as others but its still useful.</p><p></p><p> I am guessing you don't like these due to the lack of reach but reach also allows enemies to maneuver more within your attack range without triggering attacks of opportunity. For example if you move 5ft into a ranged attacker they can move back 10ft away and fire ate ranged without disadvantage or provoking an opportunity attack. At the same time melee combatants that enter your opportunity range get hit but then you have to move further away to get them out of your strike range or they just engage you again which in open spaces is not an issue but in small rooms or other location of limited movement they can keep your ranged spell attacks at disadvantage.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7425850, member: 6880599"] Not sure why your saying its crap, for monks and druids. Druids - Can use Quarter staff as a druid focus one handed with a shield (they are proficient) - Using Shillelagh a one handed staff with Polearm Master but end attack goes from 1d6+str/1d4+str bludgeoning to 1d8+Wiz/1d8+Wiz magical bludgeoning - A druid caster can using the staff as a focus then has 1d8+wiz magical bludgeoning opportunity attacks without when enemies leave them or approach them instead of what a 1d6+strenght which is likely a dump state for land casters or moon druids who shape shift out of their strength state. ... That's not crap to me. Monks get a free melee attack with martial arts but its a 1d4 until 5th level, after that it goes up but it just means you have an option if you have a magical staff prior to lvl6. Granted that not a big deal, and normally its a minor lose for monks... But I have strength based monk who wears armor and has the healer feat. (I know I am crazy person to surrender martial arts and unarmored movement) There was requirement for it in a story so I did it and this feet gives me an 3rd attack I would not normally get. Not as good as others but its still useful. I am guessing you don't like these due to the lack of reach but reach also allows enemies to maneuver more within your attack range without triggering attacks of opportunity. For example if you move 5ft into a ranged attacker they can move back 10ft away and fire ate ranged without disadvantage or provoking an opportunity attack. At the same time melee combatants that enter your opportunity range get hit but then you have to move further away to get them out of your strike range or they just engage you again which in open spaces is not an issue but in small rooms or other location of limited movement they can keep your ranged spell attacks at disadvantage. [/QUOTE]
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