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Dual Wielder vs. Polearm Master
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<blockquote data-quote="jgsugden" data-source="post: 9250462" data-attributes="member: 2629"><p>Against individual high AC foes - generally yes (luck of the dice, consistent advantage, etc... aside). However, again, I was speaking of trends across encounters and not battle with one higher AC foe. Even DMs that prefer high AC foes throw in some monsters with lower AC, and if you simulate it out like I did so many years ago, you discover the +1/+1 in combat often makes absolutely no difference in how often the enemy falls while the +5/-10 often takes an enemy down faster <em>even when it has a lower DPR due to the high AC of the foes.</em>. That is about 2 PCs every 3 weeks - which would inherently be mostly one or two shot PCs. I'm talking about campaign PCs, not flashes in the pan. I'm specifically talking about how DMs build around the PC experience over a campaign. </p><p> If the PC is not played for at least 80 hours, it isn't really relevant to what I was discussing - and I somehow doubt you played over 8000 hours of D&D in the past 3 years.Again, you're making big assumptions around the availability of magic items that <em>TTTEEEENNNNDDDD</em> to not line up with my experience. In most long running campaigns, DMs note what the PCs are doing with their PCs and support it - and even when they do not, the players <em>expect</em> the DM will likely do so and make decisions accordingly. </p><p></p><p>That is a key point you seem to be missing from my responses - the expectation of the players often guides the decisions of how to develop PCs in ways that do not meet the reality of the game. As the players do not know they will not find a strength item, they often think through it along the lines of, "If I do get one, my ASI choice is an entire waste. If I don't but I select a feat rather than an ASI, I at least get something out of the feat. The ASI is a riskier choice."</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9250462, member: 2629"] Against individual high AC foes - generally yes (luck of the dice, consistent advantage, etc... aside). However, again, I was speaking of trends across encounters and not battle with one higher AC foe. Even DMs that prefer high AC foes throw in some monsters with lower AC, and if you simulate it out like I did so many years ago, you discover the +1/+1 in combat often makes absolutely no difference in how often the enemy falls while the +5/-10 often takes an enemy down faster [I]even when it has a lower DPR due to the high AC of the foes.[/I]. That is about 2 PCs every 3 weeks - which would inherently be mostly one or two shot PCs. I'm talking about campaign PCs, not flashes in the pan. I'm specifically talking about how DMs build around the PC experience over a campaign. If the PC is not played for at least 80 hours, it isn't really relevant to what I was discussing - and I somehow doubt you played over 8000 hours of D&D in the past 3 years.Again, you're making big assumptions around the availability of magic items that [I]TTTEEEENNNNDDDD[/I] to not line up with my experience. In most long running campaigns, DMs note what the PCs are doing with their PCs and support it - and even when they do not, the players [I]expect[/I] the DM will likely do so and make decisions accordingly. That is a key point you seem to be missing from my responses - the expectation of the players often guides the decisions of how to develop PCs in ways that do not meet the reality of the game. As the players do not know they will not find a strength item, they often think through it along the lines of, "If I do get one, my ASI choice is an entire waste. If I don't but I select a feat rather than an ASI, I at least get something out of the feat. The ASI is a riskier choice." [/QUOTE]
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