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Dual Wielder vs. Polearm Master
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<blockquote data-quote="ECMO3" data-source="post: 9250573" data-attributes="member: 7030563"><p>I love all the games I have played and I only have had one DM that did this in a campaign.</p><p></p><p>We have had one player in one of those games with GWM-PAM and he is one of the few players I have seen frustrated, perhaps because the DM did not factor that in.</p><p></p><p>This is my point though, PAM-GWM is not a good character design in most.</p><p></p><p>To turn your argument around - building a character like this, that requires a certain kind of magic will lead to a less than satisfactory experience unless the DM caters to that character's needs specifically (and IME they rarely do).</p><p></p><p>When I am the DM and I am playing with people I have not played with before I do point this out when people take PAM in particular. I tell them if that is what you want to do then do it, But I also tell them straight up that it might be difficult to get a good magic Halberd or Glaive. A lot of times this doesn't happen until level 4 because that is when it becomes apparent. </p><p></p><p>Also a lot of people play WOTC or other published adventure and a lot of DMs run those games as written.</p><p></p><p></p><p></p><p>If you are including staffs and spears I would agree, magic staffs are about as common as swords or daggers. I have seen campaigns where PAM characters did not get magic Halberds or Glaives though, or got them much later than other characters got magic weapons and there were almost always more effective magic weapons available by the time they got them.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9250573, member: 7030563"] I love all the games I have played and I only have had one DM that did this in a campaign. We have had one player in one of those games with GWM-PAM and he is one of the few players I have seen frustrated, perhaps because the DM did not factor that in. This is my point though, PAM-GWM is not a good character design in most. To turn your argument around - building a character like this, that requires a certain kind of magic will lead to a less than satisfactory experience unless the DM caters to that character's needs specifically (and IME they rarely do). When I am the DM and I am playing with people I have not played with before I do point this out when people take PAM in particular. I tell them if that is what you want to do then do it, But I also tell them straight up that it might be difficult to get a good magic Halberd or Glaive. A lot of times this doesn't happen until level 4 because that is when it becomes apparent. Also a lot of people play WOTC or other published adventure and a lot of DMs run those games as written. If you are including staffs and spears I would agree, magic staffs are about as common as swords or daggers. I have seen campaigns where PAM characters did not get magic Halberds or Glaives though, or got them much later than other characters got magic weapons and there were almost always more effective magic weapons available by the time they got them. [/QUOTE]
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Dual Wielder vs. Polearm Master
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