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Dual Wielder with Shield (and Shield Mastery)
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<blockquote data-quote="Kobold Stew" data-source="post: 6377019" data-attributes="member: 23484"><p>And you should not pretend there is the slightest scrap of evidence that the rules provide for, or even hint at the intent of maintaining the utility of a shield when it is also used as an improvised weapon.</p><p></p><p>That was, indeed, the OP's question. By itself, it is not an argument.</p><p></p><p></p><p></p><p>It's my position that we haven't seen the DMG, and so (e.g.) we have no idea what the magic items or variant combat rules will be, and insisting on specific readings of edge-case situations is where the strain is most likely to be felt. The problem will only exacerbate as more books are published. </p><p></p><p>I suggest the two feats are not meant to synergize, in the same way that heavy weapons and the shield feat are not meant to synergize. I don't know what the larger consequences will be, and neither I expect does anyone not under an NDA. I've been told in the MM there is at least one spiked shield though, which already creaks around the edges of your 1d4. </p><p></p><p>My reading (which has developed from useful ideas in this thread) is that by taking both feats, the player in any round has a choice:</p><p></p><p>a. regular attack(s), any 1-handed melee weapon, and +2 AC, and a shove (shield master, using a bonus action).</p><p>b. regular attack(s), any 1-handed melee weapon, and a 1d4 attack, with +1 AC (dual wielder, using a bonus action). </p><p></p><p>Most of the time, a is going to be preferable. For a twf, however, the dual wielder feat rocks and is a no-brainer. Different characters use different abilities.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6377019, member: 23484"] And you should not pretend there is the slightest scrap of evidence that the rules provide for, or even hint at the intent of maintaining the utility of a shield when it is also used as an improvised weapon. That was, indeed, the OP's question. By itself, it is not an argument. It's my position that we haven't seen the DMG, and so (e.g.) we have no idea what the magic items or variant combat rules will be, and insisting on specific readings of edge-case situations is where the strain is most likely to be felt. The problem will only exacerbate as more books are published. I suggest the two feats are not meant to synergize, in the same way that heavy weapons and the shield feat are not meant to synergize. I don't know what the larger consequences will be, and neither I expect does anyone not under an NDA. I've been told in the MM there is at least one spiked shield though, which already creaks around the edges of your 1d4. My reading (which has developed from useful ideas in this thread) is that by taking both feats, the player in any round has a choice: a. regular attack(s), any 1-handed melee weapon, and +2 AC, and a shove (shield master, using a bonus action). b. regular attack(s), any 1-handed melee weapon, and a 1d4 attack, with +1 AC (dual wielder, using a bonus action). Most of the time, a is going to be preferable. For a twf, however, the dual wielder feat rocks and is a no-brainer. Different characters use different abilities. [/QUOTE]
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