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General Tabletop Discussion
*Dungeons & Dragons
Dual wielding and improvised weapons. Technically broken?
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<blockquote data-quote="Sunseeker" data-source="post: 6588662"><p>I would allow all AC to stack as a nod to the amount of damage the player is giving up in order to do this. You're doing 1d4+mod damage, which means you're going to be looking at maybe 6 damage per hit in exchange for being quite possibly the most unhittable thing on the battlefield (at low levels at least). I'm also imagining the player using one of these shields Captain America style. Combine this with Eldritch Knight with a weapon bond with your shields so that you could have them immediately return to you after throwing. It eats your bonus action, but bypasses the donning/doffing time, and makes for <strong>epic</strong> visuals.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6588662"] I would allow all AC to stack as a nod to the amount of damage the player is giving up in order to do this. You're doing 1d4+mod damage, which means you're going to be looking at maybe 6 damage per hit in exchange for being quite possibly the most unhittable thing on the battlefield (at low levels at least). I'm also imagining the player using one of these shields Captain America style. Combine this with Eldritch Knight with a weapon bond with your shields so that you could have them immediately return to you after throwing. It eats your bonus action, but bypasses the donning/doffing time, and makes for [B]epic[/B] visuals. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Dual wielding and improvised weapons. Technically broken?
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