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General Tabletop Discussion
*Dungeons & Dragons
Dual wielding and improvised weapons. Technically broken?
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<blockquote data-quote="Mistwell" data-source="post: 6590883" data-attributes="member: 2525"><p>Fine, a set of thieves tools. A rogue Thief of the appropriate level can use their thieves tools as a bonus action (which involves their proficiency) and then attack you with those same thieves tools as a regular action using them as an improvised weapon. They can be both, in the same six second round. Same with the instrument example Jester raised and then dropped once I responded to it - you can continue playing the instrument as part of a move or action, AND you can attack with that same instrument as an improvised weapon. </p><p></p><p>There is nothing in the rules that I know of that says an object must be used in only one manner in any given turn - and the only rule that mentions it (Cleric using a shield with a holy symbol on it) says you can use it as both a shield and a holy symbol simultaneously, which is precedent for what we're discussing. And then the only comments from designers about the rule says you can use it both ways simultaneously. ALL the support from the game itself (designers or rules) says you can use it the way I am arguing. If it can have multiple different types of uses (like as an improvised weapon and as a tool or instrument or light source or whatever) and you have the actions/abilities to use it as both, you can use it as both. This "it must be one or the other in any given turn" doesn't appear to have rules-based support that I am aware of, and nobody has cited any rule I know of to support it.</p><p></p><p>Which again, doesn't mean a ruling the opposite way isn't fair. I am not even calling it a house rule - I am not sure that's really a solid concept anymore anyway - rule it however it works best for you. I am just saying I'd rule it that way, and I see a lot of support for ruling that way, and it makes both cinematic and real life logic to me to rule it that way.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6590883, member: 2525"] Fine, a set of thieves tools. A rogue Thief of the appropriate level can use their thieves tools as a bonus action (which involves their proficiency) and then attack you with those same thieves tools as a regular action using them as an improvised weapon. They can be both, in the same six second round. Same with the instrument example Jester raised and then dropped once I responded to it - you can continue playing the instrument as part of a move or action, AND you can attack with that same instrument as an improvised weapon. There is nothing in the rules that I know of that says an object must be used in only one manner in any given turn - and the only rule that mentions it (Cleric using a shield with a holy symbol on it) says you can use it as both a shield and a holy symbol simultaneously, which is precedent for what we're discussing. And then the only comments from designers about the rule says you can use it both ways simultaneously. ALL the support from the game itself (designers or rules) says you can use it the way I am arguing. If it can have multiple different types of uses (like as an improvised weapon and as a tool or instrument or light source or whatever) and you have the actions/abilities to use it as both, you can use it as both. This "it must be one or the other in any given turn" doesn't appear to have rules-based support that I am aware of, and nobody has cited any rule I know of to support it. Which again, doesn't mean a ruling the opposite way isn't fair. I am not even calling it a house rule - I am not sure that's really a solid concept anymore anyway - rule it however it works best for you. I am just saying I'd rule it that way, and I see a lot of support for ruling that way, and it makes both cinematic and real life logic to me to rule it that way. [/QUOTE]
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Dual wielding and improvised weapons. Technically broken?
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