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Dual-Wielding and The Ranger, Part 2: On the Unappreciated Genius of Zeb
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<blockquote data-quote="Voadam" data-source="post: 8260917" data-attributes="member: 2209"><p>1e DMG page 70:</p><p></p><p>"Attacks With Two Weapons:</p><p>Characters normally using a single weapon may choose to use one in each hand (possibly discarding the option of using a shield). The second weapon must be either a dagger or hand axe. Employment of a second weapon is always at a penalty. The use of a second weapon causes the character to attack with his or her primary weapon at –2 and the secondary weapon at –4. If the user’s dexterity is below 6, the Reaction/Attacking Adjustment penalties shown in the PLAYERS HANDBOOK are added to EACH weapon attack. If the user’s dexterity is above 15, there is a downward adjustment in the weapon penalties as shown, although this never gives a positive (bonus) rating to such attacks, so that at 16 dexterity the secondary/primary penalty is –3/–1, at 17 –2/0, and at 18 –1/0.</p><p>The secondary weapon does not act as a shield or parrying device in any event."</p><p></p><p>This does not explicitly address whether the offhand gives you one extra attack per round or one every time you would get a primary attack.</p><p></p><p>Examples of drow getting one or two attacks depending on whether they go one or two weapons does not address the issue, it is consistent with both ways of doing it when they would normally get one attack. You would need a high level drow fighter example listing # of attacks for it to clarify the issue by example.</p><p></p><p>I would infer double attacks as the most natural way to fill in the explicit description gap. I see no textual reason to infer only one extra attack per round from that text.</p><p></p><p>I would expect the explicit 3e rule of a standard one bonus attack per round only (barring feats) was a reaction to the standard inferred AD&D doubling. A 1e drow fighter double specialized in short swords is racking up a lot of attacks with a lot of bonuses to hit and damage at low levels even before gaining any magic weapons or haste effects.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8260917, member: 2209"] 1e DMG page 70: "Attacks With Two Weapons: Characters normally using a single weapon may choose to use one in each hand (possibly discarding the option of using a shield). The second weapon must be either a dagger or hand axe. Employment of a second weapon is always at a penalty. The use of a second weapon causes the character to attack with his or her primary weapon at –2 and the secondary weapon at –4. If the user’s dexterity is below 6, the Reaction/Attacking Adjustment penalties shown in the PLAYERS HANDBOOK are added to EACH weapon attack. If the user’s dexterity is above 15, there is a downward adjustment in the weapon penalties as shown, although this never gives a positive (bonus) rating to such attacks, so that at 16 dexterity the secondary/primary penalty is –3/–1, at 17 –2/0, and at 18 –1/0. The secondary weapon does not act as a shield or parrying device in any event." This does not explicitly address whether the offhand gives you one extra attack per round or one every time you would get a primary attack. Examples of drow getting one or two attacks depending on whether they go one or two weapons does not address the issue, it is consistent with both ways of doing it when they would normally get one attack. You would need a high level drow fighter example listing # of attacks for it to clarify the issue by example. I would infer double attacks as the most natural way to fill in the explicit description gap. I see no textual reason to infer only one extra attack per round from that text. I would expect the explicit 3e rule of a standard one bonus attack per round only (barring feats) was a reaction to the standard inferred AD&D doubling. A 1e drow fighter double specialized in short swords is racking up a lot of attacks with a lot of bonuses to hit and damage at low levels even before gaining any magic weapons or haste effects. [/QUOTE]
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